Bigfoot Island
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 9m ago · 75.111.8.80:28015
Abstract
We describe the public Rust server Bigfoot Island, reached at 75.111.8.80:28015 and hosted in NA. At the last check it held 1 of 69 places, against a seven-day mean of 0 and a peak of 21. It ranks #5,808 of all servers, the top 26%, and #958 in NA. It last wiped 26d ago on a published monthly schedule; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsmonthly wipes modded oxide pve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 26% of all ranked servers, the top 51% in NA. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 3 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 8d 17h | force wipefw |
| Thu 3 Dec, 19:00 | 36d 17h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41fw26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 75.111.8.80:28015 |
|---|---|
| Region | NA |
| Max players | 69 |
| Group limit | 8, the default |
| Wipe schedule | monthly |
| Last wipe | 1 Oct 2026, 17:41 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 5000 |
| Seed | 1851427332 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are North America server population [2], modded servers by player count [3], pve servers by play style [4] and Rust wipe forecast [5].
| Server | Players |
|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No KillingNA · groups of 8+ · monthly · 52 on average | 56/200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No KillingNA · groups of 8+ · monthly · 39 on average | 40/200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom MapsNA · groups of 14+ · monthly · 34 on average | 45/100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | JetNA · no group limit · 1x · monthly · 32 on average | 45/100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 25 on average | 50/150 |
| RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More!NA · groups of 8+ · monthly · 12 on average | 15/420 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does Bigfoot Island perform well?
Over the past 48 hours, it ran at an average of 102 server fps, with a low of 74. Buildings, deployables and all other world objects counted together reached a maximum of 165,181 entities. The peak memory usage was 5,998 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does Bigfoot Island have?
The NA tag places Bigfoot Island in North America, as it lists itself. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 75.111.8.80:28015 is its address.
A.3What is the reliability of Bigfoot Island, and is it online?
Bigfoot Island is currently online. Based on the uptime it reports, the last restart occurred about 5 days 4 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What is the Rust version for Bigfoot Island?
Rust network protocol 2635 and build 168909 is the version that Bigfoot Island runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5What schedule does Bigfoot Island follow for wipes?
The only wipe for Bigfoot Island is the monthly force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. 26 days 7 hours have passed since the current world was generated. According to its tags, wipes happen once a month.
A.6What happens on Bigfoot Island when wipe day arrives?
Across its recent wipes, the average peak population was 3 players. The crowd reached its maximum 6 hours after the latest wipe.
Population
A.7What is the rank of Bigfoot Island among Rust servers?
The seven-day player-hours ranking gives Bigfoot Island #5,808, in the top 26% of ranked servers and #958 in North America.
A.8What is the population level of Bigfoot Island?
On Bigfoot Island, 1 of the 69 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 2. Averaging 1 players, 00:00 UTC was the busiest hour of the past 48.
Tags and filters
A.9What do the tags associated with Bigfoot Island signify?
Tags from Bigfoot Island, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp69 (Max players): It offers 69 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^m (Monthly): The cycle is monthly: Facepunch's force wipe is when it wipes; ^p (PvE): There is no player combat; the world supplies the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; NA (North America): In the server browser it is filed under North America. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can Bigfoot Island be found among the Rust Statistics lists and filters?
Modded Rust servers, Rust PvE servers: live list and North American server statistics are the Rust Statistics lists that Bigfoot Island fits. You will find it on the server list filtered by: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Settings and map
A.11Under what rules and settings does Bigfoot Island operate?
The name of Bigfoot Island states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is pve, which means no player-versus-player fighting. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
A.12What is the map for Bigfoot Island?
Size 5,000 and seed 1851427332 define the procedural, game-generated map on Bigfoot Island. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
Connection
A.13What is the process for joining Bigfoot Island?
Enter client.connect 75.111.8.80:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Its website can be found at https://discord.com/invite/Ps5TxDP6rr.
Appendix BServer tags
What each of the server's tags means. Published as mp69,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp69 | Max players. It offers 69 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Wipe schedule | |
^m | Monthly. The cycle is monthly: Facepunch's force wipe is when it wipes. |
| Gameplay | |
^p | PvE. There is no player combat; the world supplies the danger. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
| Region | |
NA | North America. In the server browser it is filed under North America. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. North America server population. ruststatistics.org/top-us-rust-servers.
- [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Pve servers by play style. ruststatistics.org/top-rust-pve-servers.
- [5]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.