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Dustsackies Test Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 12h ago · 75.133.62.211:28015

Abstract

We describe the public Rust server Dustsackies Test Server, reached at 75.133.62.211:28015. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #9,090 of all servers, the top 41%. It last wiped 4d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 1, 48 h peak 1
Rank2#9,090top 41%
Last wipe4d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75122:0005:0013:0019:0002:0009:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020022:0005:0013:0019:0002:0009:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 41% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap3.8 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held25%else halves by day 1
Fri 23 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 23 Oct, 21:334d ago 1 – running 0
Sat 10 Oct, 23:1817d ago 1 halved by day 1 12.9 d 0
Sat 10 Oct, 16:3718d ago 1 – 0.3 d 0
Sun 4 Oct, 13:1424d ago 1 halved by day 2 6.1 d 0
Fri 2 Oct, 09:1026d ago 1 held half 2.2 d 0
Sat 26 Sep, 22:2431d ago 1 halved by day 1 5.4 d 1
Sun 20 Sep, 21:0938d ago 1 halved by day 1 6.1 d 1
Sat 19 Sep, 20:1839d ago 1 – 1 d 0
Fri 18 Sep, 20:2140d ago 1 – 1 d 0
Tue 15 Sep, 20:5643d ago 1 held half 3 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 5: The map: Custom Map, size 5800, seed 1.
Table 4: The server's published settings.
Address75.133.62.211:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe23 Oct 2026, 21:33 UTC
Hostname–
First seen13 Sep 2026
MapCustom Map
Size5800
Seed1

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average102/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average128/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average98/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average30/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average26/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does Dustsackies Test Server run?

The server fps averaged 97 over the last 48 hours, never dropping below 63. The highest number of entities it carried was 79,535, comprising buildings, deployables and all other objects. Its highest memory usage was 3,955 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does Dustsackies Test Server have?

No region is published by Dustsackies Test Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 75.133.62.211:28015.

A.3What is the online status and reliability of Dustsackies Test Server?

Right now, Dustsackies Test Server is offline, and the last time it was seen was 12 hours ago. The uptime it reports indicates a restart about 22 hours ago. Of the 168 hours in the last 7 full days, 99 were served, an availability of 59%. It was first observed on 13 September 2026 by Rust Statistics.

A.4What is the Rust version for Dustsackies Test Server?

Rust network protocol 2635 and build 168909 is the version that Dustsackies Test Server runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5When are wipes carried out on Dustsackies Test Server?

Prediction of the next wipe is impossible for Dustsackies Test Server, which wipes irregularly. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 4 days 23 hours have passed since the current world was generated.

A.6How would you describe wipe day on Dustsackies Test Server?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 1 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 25% of recent wipes. Otherwise, a fall below half took place by day 1.

Population

A.7What position does Dustsackies Test Server occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Dustsackies Test Server at #9,090, within the top 41% of ranked servers.

A.8What is the population level of Dustsackies Test Server?

At this moment Dustsackies Test Server is offline, having last been seen 12 hours ago. Over the last week the count averages 0 players and reaches 1 at its height. Averaging 1 players, 22:00 UTC was the busiest hour of the past 48.

Tags and filters

A.9What is the meaning of the tags on Dustsackies Test Server?

gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for its plugins: these are the tags Dustsackies Test Server publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can Dustsackies Test Server be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Dustsackies Test Server fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.11Which settings and rules are in force on Dustsackies Test Server?

The name of Dustsackies Test Server states no gather rate. The group cap is 8 players, which is the default in the game. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Plugins number Carbon on this server. The server has VAC on, Valve's anti-cheat.

A.12What map is in use on Dustsackies Test Server?

Size 5,800 and seed 1 define the procedural, game-generated map on Dustsackies Test Server. Because size and seed determine the map, RustMaps can show it, linked from this page. Under map name, it gives Custom Map.

Connection

A.13How do you connect to Dustsackies Test Server?

Enter client.connect 75.133.62.211:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp50Max players. The slot count is 50.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. This server uses Carbon for its plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.