[QC] WILL 2026 PVE
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 7m ago · 75.154.161.94:28015
Abstract
We describe the public Rust server [QC] WILL 2026 PVE, reached at 75.154.161.94:28015. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 21. It ranks #5,835 of all servers, the top 26%. It last wiped 10h ago.
Keywordsmodded oxide pve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 26% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 13.9 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 2 | players, last three wipes |
| Crowd held | 0% | else halves by day 11 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Tue 27 Oct, 19:1711h ago | – | – | running | 0 |
| Thu 1 Oct, 19:51fw26d ago | 2 | halved by day 11 | 26 d | 0 |
| Tue 29 Sep, 23:1428d ago | 2 | – | 1.9 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 75.154.161.94:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 27 Oct 2026, 20:18 UTC |
| Hostname | ^ |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | 5000 |
| Seed | 753808557 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2], rust pve servers [3] and upcoming Rust wipes [4].
| Server | Players |
|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 245 on average | 160/2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 236 on average | 97/2000 |
| Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 99 on average | 71/200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average | 70/200 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average | 27/100 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 52 on average | 20/250 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does [QC] WILL 2026 PVE run?
Its average server fps over the last 48 hours was 98, with a minimum of 16. Its entity count reached a maximum of 152,002, including buildings, deployables and all other world objects. Memory use peaked at 5,360 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What location does [QC] WILL 2026 PVE have?
No region is published by [QC] WILL 2026 PVE. Rust Statistics does not look up the machine's location; it shows where the server says it is. 75.154.161.94:28015 is its address.
A.3How reliable is [QC] WILL 2026 PVE, and is it currently online?
[QC] WILL 2026 PVE is currently online. The uptime it reports indicates a restart about 5 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What is the Rust version for [QC] WILL 2026 PVE?
The version of Rust on [QC] WILL 2026 PVE is network protocol 2635 and build 168909, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5When are wipes carried out on [QC] WILL 2026 PVE?
With irregular wipe times, [QC] WILL 2026 PVE offers no next wipe to predict. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 10 hours have passed since the current world was generated.
A.6How would you describe wipe day on [QC] WILL 2026 PVE?
The average busiest point of recent wipes was 2 players. The peak on the latest wipe came 4 hours after it began. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. If not, the population dropped below half by day 11.
Population
A.7What is the rank of [QC] WILL 2026 PVE among Rust servers?
Ranked by player hours across seven days, [QC] WILL 2026 PVE holds #5,835, in the top 26% of all ranked servers.
A.8How would you characterise the player activity on [QC] WILL 2026 PVE?
At this moment 0 players are on [QC] WILL 2026 PVE, which has 50 slots in total. Over the last week the count averages 0 players and reaches 2 at its height. Of the last 48 hours, the peak hour falls at 23:00 UTC, with an average of 1 players.
Tags and filters
A.9How should the tags on [QC] WILL 2026 PVE be interpreted?
The game's server browser reads gmvanilla (Game mode): This is survival in its vanilla form; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^p (PvE): There is no player combat; the world supplies the danger; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which [QC] WILL 2026 PVE publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can [QC] WILL 2026 PVE be found among the Rust Statistics lists and filters?
Modded Rust servers and Rust PvE servers: live list are the Rust Statistics lists that [QC] WILL 2026 PVE fits. You will find it on the server list filtered by: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules, settings, map
A.11Which settings and rules are in force on [QC] WILL 2026 PVE?
No gather rate appears in the name of [QC] WILL 2026 PVE. At 8 players, the group limit equals the game's default. The mode is pve, which means fighting other players is excluded. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
A.12On which map does [QC] WILL 2026 PVE take place?
Generated by the game from seed 753808557, the procedural map on [QC] WILL 2026 PVE measures 5,000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. Under map name, it gives Custom Map.
How to join
A.13How do you connect to [QC] WILL 2026 PVE?
Enter client.connect 75.154.161.94:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. This is survival in its vanilla form. |
mp50 | Max players. The slot count is 50. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
| Gameplay | |
^p | PvE. There is no player combat; the world supplies the danger. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust pve servers. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.