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ECLIPSE | 10x | Squads

Rust Statistics

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Online · checked 15m ago · 75.182.232.225:28015

Abstract

We describe the public Rust server ECLIPSE | 10x | Squads, reached at 75.182.232.225:28015. At the last check it held 2 of 100 places, against a seven-day mean of 1 and a peak of 21. It ranks #8,546 of all servers, the top 38%. It last wiped 3h ago.

Keywords10x gather quad modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now2/1002% full
In the queue0no queue
Seven-day mean1peak 2, 48 h peak 2
Rank2#8,546top 38%
Last wipe3h agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
00.511.5218:0020:0022:0001:0003:0001:00Wiped Wed 28 Oct, 01:53 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 38% of all ranked servers, and #451 of the quad servers (top 54%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap1.1 daysbetween real wipes

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 28 Oct, 23:553h ago – – running 1
Tue 27 Oct, 20:521d ago – – – 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of ECLIPSE | 10x | Squads
Figure 4: The map: Procedural Map, size 2500, seed 20261028. Open on RustMaps.
Table 4: The server's published settings.
Address75.182.232.225:28015
Region–
Max players100
Group limitquad
Wipe schedule–
Last wipe28 Oct 2026, 23:55 UTC
Hostname–
First seen27 Oct 2026
MapProcedural Map
Size2500
Seed20261028

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are servers with a 10x gather rate [2], modded server list with rates [3] and predicted wipe schedule [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
TemplarGaming 10x Swift Quad Loot++|PvP|MyMini|SkinBox|x10 JUSTNA · quad · 10x · weekly · 5 on average2/200
XRUST.CO AU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORPOC · quad · 10x · monthly · 2 on average1/210
XRUST.CO EU 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORPEU · quad · 10x · monthly · 1 on average1/160
HQM.GG SEA 10x Monthly Solo/Duo/Trio/Quad - Skins - Pvp - ORPEA · quad · 10x · monthly · 1 on average0/160
[EU] Recess Gaming - 10x | Quad | Loot+ | NoBPsEU · quad · 10x · weekly · 1 on average0/100
Freeland 10x | Raidable Bases | Swift Loot+| PvP | MyMini | KiNA · quad · 10x · weekly · 1 on average0/75

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is ECLIPSE | 10x | Squads based?

There is no region published for ECLIPSE | 10x | Squads. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 75.182.232.225:28015.

A.2What is the reliability of ECLIPSE | 10x | Squads, and is it online?

ECLIPSE | 10x | Squads is online at this time. Its uptime over the last full day (1 day) was 17%, with 4 of 24 hours online. It was first observed on 27 October 2026 by Rust Statistics.

A.3What is the Rust version for ECLIPSE | 10x | Squads?

The version of Rust on ECLIPSE | 10x | Squads is network protocol 2635 and build 168909, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4When are wipes carried out on ECLIPSE | 10x | Squads?

Too few wipes by ECLIPSE | 10x | Squads have been recorded to determine the pattern. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 3 hours have passed since the current world was generated.

Player count

A.5How does ECLIPSE | 10x | Squads compare with other Rust servers in the rankings?

Ranked by player hours across seven days, ECLIPSE | 10x | Squads holds #8,546, in the top 38% of all ranked servers. It ranks #451 among servers in the quad group.

A.6What is the population level of ECLIPSE | 10x | Squads?

At this moment 2 players are on ECLIPSE | 10x | Squads, which has 100 slots in total. Over the last week the count averages 1 players and reaches 2 at its height. The busiest hour of the last 48 is 00:00 UTC, averaging 1 players.

Tags, lists

A.7How should the tags on ECLIPSE | 10x | Squads be interpreted?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): 100 slots are available; ts4 (Group limit): A team holds no more than 4; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which ECLIPSE | 10x | Squads publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.8Where can ECLIPSE | 10x | Squads be found among the Rust Statistics lists and filters?

Rust statistics: 10x servers and Modded Rust servers are the Rust Statistics lists that ECLIPSE | 10x | Squads fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 24 hours; Gather rate: 10x.

Rules, settings, map

A.9Under what rules and settings does ECLIPSE | 10x | Squads operate?

The rate for gathering on ECLIPSE | 10x | Squads is 10x, according to its name. The group limit is 4 players, under quad. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.

A.10On which map does ECLIPSE | 10x | Squads take place?

Generated by the game from seed 20261028, the procedural map on ECLIPSE | 10x | Squads measures 2,500. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.11How do you connect to ECLIPSE | 10x | Squads?

Press F1 inside Rust to open the console and enter client.connect 75.182.232.225:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp100Max players. 100 slots are available.
ts4Group limit. A team holds no more than 4.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Servers with a 10x gather rate. ruststatistics.org/top-10x-rust-servers.
  3. [3]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.