RH dev test (private - ignore)
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 26d ago · 76.147.194.226:28115
Abstract
We describe the public Rust server RH dev test (private - ignore), reached at 76.147.194.226:28115. It is offline at the last check, against a seven-day mean of 01. It ranks #15,973 of all servers, the top 70%. It last wiped 26d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 3 Oct, 02:0426d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 76.147.194.226:28115 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 03:35 UTC |
| Hostname | – |
| First seen | 3 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 149 on average | 169/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average | 81/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 23/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 25/1000 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average | 265/700 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What is the location of RH dev test (private - ignore)?
A region is not published by RH dev test (private - ignore). The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 76.147.194.226:28115.
A.2What is the online status and reliability of RH dev test (private - ignore)?
At the present moment, RH dev test (private - ignore) is offline; it was last seen 26 days 7 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. It was first observed on 3 October 2026 by Rust Statistics.
A.3What version of Rust is run on RH dev test (private - ignore)?
Rust network protocol 2633 and build 163794 is the version that RH dev test (private - ignore) runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.4When are wipes carried out on RH dev test (private - ignore)?
There are not yet enough recorded wipes for RH dev test (private - ignore) to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 26 days 9 hours have passed since the current world was generated.
A.5What happens on RH dev test (private - ignore) when wipe day arrives?
The average busiest point of recent wipes was 0 players. The crowd reached its maximum 0 hours after the latest wipe.
Player count
A.6How does RH dev test (private - ignore) compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts RH dev test (private - ignore) at #15,973, within the top 70% of ranked servers.
A.7How would you characterise the player activity on RH dev test (private - ignore)?
RH dev test (private - ignore) is not online now; 26 days 7 hours have passed since it was last seen.
Tags and filters
A.8How should the tags on RH dev test (private - ignore) be interpreted?
Tags from RH dev test (private - ignore), read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Joining requires the same game version: protocol 2633; cs163794 (Build): Build 163794 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can RH dev test (private - ignore) be found among the Rust Statistics lists and filters?
The Rust Statistics lists that RH dev test (private - ignore) fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules, settings, map
A.10Which settings and rules are in force on RH dev test (private - ignore)?
The name of RH dev test (private - ignore) states no gather rate. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.
A.11What map is in use on RH dev test (private - ignore)?
A procedural map, generated by the game, is what RH dev test (private - ignore) runs.
Connection
A.12How do you connect to RH dev test (private - ignore)?
Press F1 inside Rust to open the console and enter client.connect 76.147.194.226:28115. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp2 | Max players. 2 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2633 | Protocol. Joining requires the same game version: protocol 2633. |
cs163794 | Build. Build 163794 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. No region code is set. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.