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Atlantis 2.0 (US-East, Testing)

Rust Statistics

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Online · checked 11m ago · 76.26.69.18:28025

Abstract

We describe the public Rust server Atlantis 2.0 (US-East, Testing), reached at 76.26.69.18:28025. At the last check it held 0 of 5 places, against a seven-day mean of 01. It ranks #15,344 of all servers, the top 69%. It last wiped 19d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/50% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,344top 69%
Last wipe19d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123400:0009:0018:0003:0012:0022:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040000:0009:0018:0003:0012:0022:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap24 daysbetween real wipes
Wipe-day peak0players, last three wipes
Fri 9 OctMon 14 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 9 Oct, 00:5219d ago 0 – running 0
Mon 14 Sep, 23:4643d ago 0 – 24 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Atlantis 2.0 (US-East, Testing)
Figure 5: The map: Procedural Map, size 3000, seed 6645. Open on RustMaps.
Table 4: The server's published settings.
Address76.26.69.18:28025
Region–
Max players5
Group limit8, the default
Wipe schedule–
Last wipe9 Oct 2026, 00:52 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size3000
Seed6645

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are North American Rust servers [2], modded servers by player count [3] and next Rust wipe times [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 40 on average48/100
[US] Enardo - Random Farming - Small One Grid | OneGridNA · groups of 8+ · 29 on average44/50
[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 26 on average12/100
[NA] Willjum's Casual Solo/Duo MonthlyNA · groups of 8+ · monthly · 15 on average20/175
Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 15 on average7/150
Hempville 420 No Kos Low Decay / Limited PvPNA · groups of 8+ · monthly · 7 on average9/90

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does Atlantis 2.0 (US-East, Testing) perform well?

The server fps averaged 218 over the last 48 hours, never dropping below 173. Its entity count reached a maximum of 45,971, including buildings, deployables and all other world objects. Memory use peaked at 3,866 MB. Players experience lag when fps is low and the entity count is rising.

A.2What is the location of Atlantis 2.0 (US-East, Testing)?

Without a region tag from Atlantis 2.0 (US-East, Testing), its name still points to North America. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 76.26.69.18:28025 is its address.

A.3What is the online status and reliability of Atlantis 2.0 (US-East, Testing)?

At the present moment, Atlantis 2.0 (US-East, Testing) is online. Based on the uptime it reports, the last restart occurred about 1 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on Atlantis 2.0 (US-East, Testing)?

Rust network protocol 2635 and build 168909 is the version that Atlantis 2.0 (US-East, Testing) runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5On what cycle does Atlantis 2.0 (US-East, Testing) wipe?

There are not yet enough recorded wipes for Atlantis 2.0 (US-East, Testing) to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 19 days 22 hours have passed since the current world was generated.

A.6How would you describe wipe day on Atlantis 2.0 (US-East, Testing)?

Recent wipes saw an average peak of 0 players. The peak on the latest wipe came 0 hours after it began.

Population

A.7What is the rank of Atlantis 2.0 (US-East, Testing) among Rust servers?

The seven-day player-hours ranking puts Atlantis 2.0 (US-East, Testing) at #15,344, within the top 69% of ranked servers.

A.8At what level does Atlantis 2.0 (US-East, Testing) operate in terms of players?

The current population of Atlantis 2.0 (US-East, Testing) is 0, drawn from 5 slots. The seven-day average for this server is 0 players.

Tags and filters

A.9What is the meaning of the tags on Atlantis 2.0 (US-East, Testing)?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp5 (Max players): 5 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game, which Atlantis 2.0 (US-East, Testing) publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Atlantis 2.0 (US-East, Testing) be found among the Rust Statistics lists and filters?

Modded Rust servers and North American server statistics are the Rust Statistics lists that Atlantis 2.0 (US-East, Testing) fits. You will find it on the server list filtered by: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.11What are the settings and rules that govern Atlantis 2.0 (US-East, Testing)?

Its name carries no gather rate for Atlantis 2.0 (US-East, Testing). No cap is given beyond the game's default of 8 players per group. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.

A.12What is the map for Atlantis 2.0 (US-East, Testing)?

Size 3,000 and seed 6645 define the procedural, game-generated map on Atlantis 2.0 (US-East, Testing). Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.13What is the process for joining Atlantis 2.0 (US-East, Testing)?

Enter client.connect 76.26.69.18:28025 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp5Max players. 5 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. North American Rust servers. ruststatistics.org/top-us-rust-servers.
  3. [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.