[LOCAL] GameTeam PvE - acceptance
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 7d ago · 77.48.176.80:28015
Abstract
We describe the public Rust server [LOCAL] GameTeam PvE - acceptance, reached at 77.48.176.80:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #13,857 of all servers, the top 63%. It last wiped 10d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 63% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 0.7 days | between real wipes |
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 17 Oct, 10:5410d ago | 1 | – | running | 0 |
| Fri 16 Oct, 17:5611d ago | 1 | – | 0.7 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 77.48.176.80:28015 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 17 Oct 2026, 13:41 UTC |
| Hostname | – |
| First seen | 16 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 163 on average | 187/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average | 120/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average | 184/225 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 33/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average | 161/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average | 57/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What location does [LOCAL] GameTeam PvE - acceptance have?
No region is published by [LOCAL] GameTeam PvE - acceptance. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 77.48.176.80:28015.
A.2What is the reliability of [LOCAL] GameTeam PvE - acceptance, and is it online?
At the present moment, [LOCAL] GameTeam PvE - acceptance is offline; it was last seen 7 days 5 hours ago. The server was up 1% of the time over the last 7 full days, 1 of 168 hours. The first record of it by Rust Statistics dates to 16 October 2026.
A.3What version of Rust is run on [LOCAL] GameTeam PvE - acceptance?
The version of Rust on [LOCAL] GameTeam PvE - acceptance is network protocol 2634 and build 167398, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4On what cycle does [LOCAL] GameTeam PvE - acceptance wipe?
The record of [LOCAL] GameTeam PvE - acceptance's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 10 days 6 hours have passed since the current world was generated.
A.5What characterises wipe day on [LOCAL] GameTeam PvE - acceptance?
Recent wipes saw an average peak of 1 players. The crowd reached its maximum 1 hours after the latest wipe.
Population
A.6What position does [LOCAL] GameTeam PvE - acceptance occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts [LOCAL] GameTeam PvE - acceptance at #13,857, within the top 63% of ranked servers.
A.7What is the population level of [LOCAL] GameTeam PvE - acceptance?
At this moment [LOCAL] GameTeam PvE - acceptance is offline, having last been seen 7 days 5 hours ago. Over the last week the count averages 1 players and reaches 1 at its height.
Tags, lists
A.8What is the meaning of the tags on [LOCAL] GameTeam PvE - acceptance?
Tags from [LOCAL] GameTeam PvE - acceptance, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp4 (Max players): It offers 4 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167398 (Build): Build 167398 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): This server uses Carbon for its plugins. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can [LOCAL] GameTeam PvE - acceptance be found among the Rust Statistics lists and filters?
These Rust Statistics lists include [LOCAL] GameTeam PvE - acceptance: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Rules, settings, map
A.10Which settings and rules are in force on [LOCAL] GameTeam PvE - acceptance?
No gather rate appears in the name of [LOCAL] GameTeam PvE - acceptance. The group cap is 8 players, which is the default in the game. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Carbon on this server. VAC, Valve's anti-cheat, is enabled.
A.11What map is in use on [LOCAL] GameTeam PvE - acceptance?
On [LOCAL] GameTeam PvE - acceptance the terrain is procedural, built by the game itself.
How to join
A.12How do you connect to [LOCAL] GameTeam PvE - acceptance?
Enter client.connect 77.48.176.80:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp4 | Max players. It offers 4 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2634 | Protocol. Joining requires the same game version: protocol 2634. |
cs167398 | Build. Build 167398 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. This server uses Carbon for its plugins. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.