DEV SERVER
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 10d ago · 78.46.93.232:29005
Abstract
We describe the public Rust server DEV SERVER, reached at 78.46.93.232:29005. It is offline at the last check, against a seven-day mean of 01. It ranks #15,290 of all servers, the top 70%. It last wiped 15d ago.
Keywordsmodded carbon
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 1.8 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Mon 12 Oct, 18:2415d ago | 1 | – | running | 0 |
| Sun 11 Oct, 17:3216d ago | 1 | – | 1 d | 0 |
| Mon 28 Sep, 10:0729d ago | 1 | – | 13.3 d | 1 |
| Sun 27 Sep, 12:5530d ago | 1 | – | 0.9 d | 1 |
| Thu 24 Sep, 21:0433d ago | 1 | – | 2.7 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 78.46.93.232:29005 |
|---|---|
| Region | – |
| Max players | 17 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 12 Oct 2026, 18:24 UTC |
| Hostname | – |
| First seen | 24 Sep 2026 |
| Map | Procedural Map |
| Size | 3500 |
| Seed | 1256 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 156 on average | 104/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average | 122/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average | 113/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average | 45/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 6/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average | 20/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1In which location is DEV SERVER based?
No region is published by DEV SERVER. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 78.46.93.232:29005.
A.2What is the reliability of DEV SERVER, and is it online?
DEV SERVER is currently offline, with the last sighting 10 days 8 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 24 September 2026.
A.3What is the Rust version for DEV SERVER?
DEV SERVER is running Rust network protocol 2634 and build 167398 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4When are wipes carried out on DEV SERVER?
With irregular wipe times, DEV SERVER offers no next wipe to predict. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 15 days 12 hours ago.
A.5What happens on DEV SERVER when wipe day arrives?
The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 1 hours after it began.
Population
A.6What position does DEV SERVER occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts DEV SERVER at #15,290, within the top 70% of ranked servers.
A.7At what level does DEV SERVER operate in terms of players?
At this moment DEV SERVER is offline, having last been seen 10 days 8 hours ago.
Tags and filters
A.8What do the tags associated with DEV SERVER signify?
The game's server browser reads gmvanilla (Game mode): Survival on vanilla rules; mp17 (Max players): It offers 17 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167398 (Build): The game build is 167398; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): Plugins run through Carbon, which DEV SERVER publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can DEV SERVER be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that DEV SERVER fits. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules, settings, map
A.10What are the settings and rules that govern DEV SERVER?
The name of DEV SERVER states no gather rate. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Carbon. VAC is active: that is Valve's anti-cheat.
A.11What map is in use on DEV SERVER?
Size 3,500 and seed 1256 define the procedural, game-generated map on DEV SERVER. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
How to join
A.12What is the process for joining DEV SERVER?
Press F1 inside Rust to open the console and enter client.connect 78.46.93.232:29005. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp17,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. Survival on vanilla rules. |
mp17 | Max players. It offers 17 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs167398 | Build. The game build is 167398. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. Plugins run through Carbon. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.