Staging Dev Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 1h ago · 78.47.161.198:28015
Abstract
We describe the public Rust server Staging Dev Server, reached at 78.47.161.198:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,339 of all servers, the top 69%. It makes a new world every few hours (60 this week), so it keeps no wipe schedule.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5World resets
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 29 Oct, 05:271h ago | – | – | – | 0 |
| Thu 29 Oct, 04:272h ago | – | – | – | 0 |
| Thu 29 Oct, 02:274h ago | – | – | – | 0 |
| Thu 29 Oct, 01:275h ago | – | – | – | 0 |
| Wed 28 Oct, 23:277h ago | – | – | – | 0 |
| Wed 28 Oct, 22:278h ago | – | – | – | 0 |
| Wed 28 Oct, 21:279h ago | – | – | – | 0 |
| Wed 28 Oct, 20:2710h ago | – | – | – | 0 |
| Wed 28 Oct, 19:2711h ago | – | – | – | 0 |
| Wed 28 Oct, 16:5714h ago | – | – | – | 0 |
| Wed 28 Oct, 15:5715h ago | – | – | – | 0 |
| Wed 28 Oct, 13:5717h ago | – | – | – | 0 |
| Wed 28 Oct, 12:5718h ago | – | – | – | 0 |
| Wed 28 Oct, 11:5719h ago | – | – | – | 0 |
| Wed 28 Oct, 10:5820h ago | – | – | – | 0 |
| Wed 28 Oct, 10:2720h ago | – | – | – | 0 |
| Wed 28 Oct, 09:2721h ago | – | – | – | 0 |
| Wed 28 Oct, 07:5723h ago | – | – | – | 0 |
| Wed 28 Oct, 07:2723h ago | – | – | – | 0 |
| Wed 28 Oct, 05:571d ago | – | – | – | 0 |
6Map and settings
| Address | 78.47.161.198:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | resets constantly |
| Hostname | – |
| First seen | 21 Oct 2026 |
| Map | Procedural Map |
| Size | 3000 |
| Seed | 12345 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| CSL | EU StagingEU · groups of 8+ · 23 on average | 4/64 |
| 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 3 on average | 7/300 |
| A Shockbyte Rust Servergroups of 8+ · 2 on average | 0/40 |
| Warriorsgroups of 8+ · 2 on average | 2/100 |
| [IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average | 0/50 |
| 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average | 0/300 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does Staging Dev Server run?
The server fps averaged 254 over the last 48 hours, never dropping below 251. The highest number of entities it carried was 45,000, comprising buildings, deployables and all other objects. The peak memory usage was 1,518 MB. When fps is low and entity count climbs, players feel lag.
A.2What location does Staging Dev Server have?
No region is published by Staging Dev Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 78.47.161.198:28015 is its address.
A.3How reliable is Staging Dev Server, and is it currently online?
Staging Dev Server is currently offline, with the last sighting 1 hours ago. Based on the uptime it reports, the last restart occurred about 30 minutes ago. The server was up 32% of the time over the last 7 full days, 53 of 168 hours. The first record of it by Rust Statistics dates to 21 October 2026.
A.4What version of Rust is run on Staging Dev Server?
Rust network protocol 2635 and build 169621 is the version that Staging Dev Server runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.5When are wipes carried out on Staging Dev Server?
Staging Dev Server generates a fresh world every few hours. No wipe schedule is maintained, and these resets are not counted as wipes.
Player count
A.6What position does Staging Dev Server occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts Staging Dev Server at #15,339, within the top 69% of ranked servers.
A.7At what level does Staging Dev Server operate in terms of players?
Staging Dev Server is not online now; 1 hours have passed since it was last seen. The mean population for the last seven days is 0.
Tags, lists
A.8What do the tags associated with Staging Dev Server signify?
Tags from Staging Dev Server, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs169621 (Build): The game build is 169621; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can Staging Dev Server be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Staging Dev Server fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Rules, settings, map
A.10What are the settings and rules that govern Staging Dev Server?
No gather rate appears in the name of Staging Dev Server. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Carbon on this server. The server has VAC on, Valve's anti-cheat.
A.11On which map does Staging Dev Server take place?
Size 3,000 and seed 12345 define the procedural, game-generated map on Staging Dev Server. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
How to join
A.12How do you connect to Staging Dev Server?
Press F1 inside Rust to open the console and enter client.connect 78.47.161.198:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs169621,ts8,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp50 | Max players. The slot count is 50. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs169621 | Build. The game build is 169621. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. No region code is set. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. Plugins run through Carbon. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.