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Staging Dev Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 1h ago · 78.47.161.198:28015

Abstract

We describe the public Rust server Staging Dev Server, reached at 78.47.161.198:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,339 of all servers, the top 69%. It makes a new world every few hours (60 this week), so it keeps no wipe schedule.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,339top 69%
Wipesresets60 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123413:0021:0005:0013:0022:0006:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040013:0021:0005:0013:0022:0006:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Thu 29 Oct, 05:271h ago – – – 0
Thu 29 Oct, 04:272h ago – – – 0
Thu 29 Oct, 02:274h ago – – – 0
Thu 29 Oct, 01:275h ago – – – 0
Wed 28 Oct, 23:277h ago – – – 0
Wed 28 Oct, 22:278h ago – – – 0
Wed 28 Oct, 21:279h ago – – – 0
Wed 28 Oct, 20:2710h ago – – – 0
Wed 28 Oct, 19:2711h ago – – – 0
Wed 28 Oct, 16:5714h ago – – – 0

6Map and settings

Map of Staging Dev Server
Figure 4: The map: Procedural Map, size 3000, seed 12345. Open on RustMaps.
Table 3: The server's published settings.
Address78.47.161.198:28015
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen21 Oct 2026
MapProcedural Map
Size3000
Seed12345

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and Rust wipe forecast [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
CSL | EU StagingEU · groups of 8+ · 23 on average4/64
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 3 on average7/300
A Shockbyte Rust Servergroups of 8+ · 2 on average0/40
Warriorsgroups of 8+ · 2 on average2/100
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average0/50
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average0/300

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does Staging Dev Server run?

The server fps averaged 254 over the last 48 hours, never dropping below 251. The highest number of entities it carried was 45,000, comprising buildings, deployables and all other objects. The peak memory usage was 1,518 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does Staging Dev Server have?

No region is published by Staging Dev Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 78.47.161.198:28015 is its address.

A.3How reliable is Staging Dev Server, and is it currently online?

Staging Dev Server is currently offline, with the last sighting 1 hours ago. Based on the uptime it reports, the last restart occurred about 30 minutes ago. The server was up 32% of the time over the last 7 full days, 53 of 168 hours. The first record of it by Rust Statistics dates to 21 October 2026.

A.4What version of Rust is run on Staging Dev Server?

Rust network protocol 2635 and build 169621 is the version that Staging Dev Server runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.5When are wipes carried out on Staging Dev Server?

Staging Dev Server generates a fresh world every few hours. No wipe schedule is maintained, and these resets are not counted as wipes.

Player count

A.6What position does Staging Dev Server occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts Staging Dev Server at #15,339, within the top 69% of ranked servers.

A.7At what level does Staging Dev Server operate in terms of players?

Staging Dev Server is not online now; 1 hours have passed since it was last seen. The mean population for the last seven days is 0.

Tags, lists

A.8What do the tags associated with Staging Dev Server signify?

Tags from Staging Dev Server, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs169621 (Build): The game build is 169621; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Staging Dev Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Staging Dev Server fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Rules, settings, map

A.10What are the settings and rules that govern Staging Dev Server?

No gather rate appears in the name of Staging Dev Server. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Carbon on this server. The server has VAC on, Valve's anti-cheat.

A.11On which map does Staging Dev Server take place?

Size 3,000 and seed 12345 define the procedural, game-generated map on Staging Dev Server. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.12How do you connect to Staging Dev Server?

Press F1 inside Rust to open the console and enter client.connect 78.47.161.198:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs169621,ts8,^z,^y.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp50Max players. The slot count is 50.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs169621Build. The game build is 169621.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.