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Testmops

Rust Statistics

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Online · checked 11m ago · 78.47.21.235:28015

Abstract

We describe the public Rust server Testmops, reached at 78.47.21.235:28015. At the last check it held 0 of 100 places, against a seven-day mean of 01. It ranks #15,338 of all servers, the top 69%. It last wiped 27d ago.

Keywordsmodded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,338top 69%
Last wipe27d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123411:0020:0005:0013:0023:0008:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020011:0020:0005:0013:0023:0008:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 00:2827d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Testmops
Figure 5: The map: Procedural Map, size 4000, seed 1161194551. Open on RustMaps.
Table 4: The server's published settings.
Address78.47.21.235:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 00:28 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4000
Seed1161194551

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average130/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average192/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average73/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average10/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average17/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does Testmops run?

Over the past 48 hours, it ran at an average of 106 server fps, with a low of 70. Buildings, deployables and all other world objects counted together reached a maximum of 90,819 entities. The peak memory usage was 2,575 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is Testmops based?

There is no region published for Testmops. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 78.47.21.235:28015.

A.3How reliable is Testmops, and is it currently online?

Testmops is online at this time. The uptime it reports indicates a restart about 3 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.

A.4What is the Rust version for Testmops?

Testmops is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5On what cycle does Testmops wipe?

The record of Testmops's wipes is not yet sufficient to establish its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 27 days 9 hours have passed since the current world was generated.

A.6What characterises wipe day on Testmops?

Across its recent wipes, the average peak population was 0 players. The peak on the latest wipe came 0 hours after it began.

Population

A.7How does Testmops compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Testmops at #15,338, within the top 69% of ranked servers.

A.8What is the population level of Testmops?

On Testmops, 0 of the 100 slots are occupied at present. The mean population for the last seven days is 0.

Tags, lists

A.9How should the tags on Testmops be interpreted?

gmvanilla (Game mode): This is survival in its vanilla form; mp100 (Max players): 100 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Testmops publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can Testmops be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Testmops: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.11Under what rules and settings does Testmops operate?

The name of Testmops states no gather rate. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on Testmops?

Size 4,000 and seed 1161194551 define the procedural, game-generated map on Testmops. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.13What is the process for joining Testmops?

Press F1 inside Rust to open the console and enter client.connect 78.47.21.235:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. The website for this server is https://discord.com/invite/UNVRS.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp100Max players. 100 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.