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[VSFF]SagullCove

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 11d ago · 78.71.217.65:28019

Abstract

We describe the public Rust server [VSFF]SagullCove, reached at 78.71.217.65:28019. It is offline at the last check, against a seven-day mean of 01. It ranks #15,140 of all servers, the top 70%. It last wiped 14d ago.

Keywordsmodded oxide pve

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/320% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,140top 70%
Last wipe14d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 70% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep15 Oct19 Oct23 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap12.9 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 2
Tue 13 OctThu 17 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 13 Oct, 10:3014d ago 0 – running 0
Thu 17 Sep, 21:1940d ago 1 halved by day 2 25.5 d 0
Thu 17 Sep, 13:4540d ago 1 – 0.3 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of [VSFF]SagullCove
Figure 5: The map: Procedural Map, size 5000, seed 186098361. Open on RustMaps.
Table 4: The server's published settings.
Address78.71.217.65:28019
Region–
Max players32
Group limit8, the default
Wipe schedule–
Last wipe13 Oct 2026, 10:30 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size5000
Seed186098361

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2], pve servers by play style [3] and predicted wipe schedule [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 243 on average277/2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 233 on average283/2000
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 96 on average135/200
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average18/200
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 53 on average50/250
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average52/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is [VSFF]SagullCove based?

No region is published by [VSFF]SagullCove. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 78.71.217.65:28019.

A.2How reliable is [VSFF]SagullCove, and is it currently online?

At the present moment, [VSFF]SagullCove is offline; it was last seen 11 days 14 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 13 September 2026.

A.3What version of Rust is run on [VSFF]SagullCove?

The version of Rust on [VSFF]SagullCove is network protocol 2634 and build 167781, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4When are wipes carried out on [VSFF]SagullCove?

No next wipe can be predicted for [VSFF]SagullCove since its wipes occur at irregular intervals. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 14 days 11 hours.

A.5How would you describe wipe day on [VSFF]SagullCove?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. Otherwise, a fall below half took place by day 2.

Player count

A.6What is the rank of [VSFF]SagullCove among Rust servers?

The seven-day player-hours ranking puts [VSFF]SagullCove at #15,140, within the top 70% of ranked servers.

A.7How would you characterise the player activity on [VSFF]SagullCove?

At this moment [VSFF]SagullCove is offline, having last been seen 11 days 14 hours ago.

Tags and filters

A.8What is the meaning of the tags on [VSFF]SagullCove?

Tags from [VSFF]SagullCove, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp32 (Max players): It offers 32 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^p (PvE): The threat is the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can [VSFF]SagullCove be found among the Rust Statistics lists and filters?

Modded Rust servers and Rust PvE servers: live list are the Rust Statistics lists that [VSFF]SagullCove fits. You will find it on the server list filtered by: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.10What are the settings and rules that govern [VSFF]SagullCove?

No gather rate appears in the name of [VSFF]SagullCove. At 8 players, the group limit equals the game's default. The mode is pve, which means fighting other players is excluded. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for [VSFF]SagullCove?

Size 5,000 and seed 186098361 define the procedural, game-generated map on [VSFF]SagullCove. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.12How do you connect to [VSFF]SagullCove?

Enter client.connect 78.71.217.65:28019 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp32,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp32Max players. It offers 32 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167781Build. The game build is 167781.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Gameplay
^pPvE. The threat is the world, not other players.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Pve servers by play style. ruststatistics.org/top-rust-pve-servers.
  4. [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.