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Hunter's Cove

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 15m ago · 79.127.254.131:28015

Abstract

We describe the public Rust server Hunter's Cove, reached at 79.127.254.131:28015. At the last check it held 1 of 1 places, against a seven-day mean of 1 and a peak of 11. It ranks #9,451 of all servers, the top 42%. It last wiped 2d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1100% full
In the queue0no queue
Seven-day mean1peak 1
Rank2#9,451top 42%
Last wipe2d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 42% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct17 Oct23 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap2.1 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held100%of its cycles kept half the crowd
Mon 26 OctTue 20 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 26 Oct, 02:522d ago 1 – running 1
Tue 20 Oct, 02:548d ago 1 held half 6 d 1
Sat 17 Oct, 02:3112d ago 1 held half 3 d 1
Thu 15 Oct, 22:2713d ago 1 – 1.2 d 1
Thu 1 Oct, 00:3428d ago 1 – 16.1 d 1
Tue 29 Sep, 22:5429d ago 1 – 1.1 d 1
Tue 29 Sep, 06:4729d ago 1 – 0.7 d 1
Fri 25 Sep, 05:4833d ago – – 4 d 1
Thu 24 Sep, 01:0335d ago – – 1.2 d 0
Sat 12 Sep, 02:2347d ago – – 11.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 5: The map: ShatterpointIsle.
Table 4: The server's published settings.
Address79.127.254.131:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe26 Oct 2026, 02:52 UTC
Hostname–
First seen17 Sep 2026
MapShatterpointIsle
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and predicted wipe schedule [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 155 on average28/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average131/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average33/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does Hunter's Cove have?

A region is not published by Hunter's Cove. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 79.127.254.131:28015.

A.2How reliable is Hunter's Cove, and is it currently online?

Hunter's Cove is online at this time. Its uptime over the last full days (7 days) was 4%, with 7 of 168 hours online. The first record of it by Rust Statistics dates to 17 September 2026.

A.3What is the Rust version for Hunter's Cove?

Hunter's Cove is running Rust network protocol 2635 and build 168909 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4When are wipes carried out on Hunter's Cove?

No next wipe can be predicted for Hunter's Cove since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 2 days 23 hours ago.

A.5What happens on Hunter's Cove when wipe day arrives?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 1 hours after it began. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.

Population

A.6How does Hunter's Cove compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts Hunter's Cove at #9,451, within the top 42% of ranked servers.

A.7What is the population level of Hunter's Cove?

On Hunter's Cove, 1 of the 1 slots are occupied at present. Over the last week the count averages 1 players and reaches 1 at its height.

Tags, lists

A.8How should the tags on Hunter's Cove be interpreted?

gmrust (Game mode): This is survival as standard Rust plays; mp1 (Max players): 1 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Hunter's Cove publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Hunter's Cove be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Hunter's Cove: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.10Under what rules and settings does Hunter's Cove operate?

No gather rate appears in the name of Hunter's Cove. At 8 players, the group limit equals the game's default. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.

How to join

A.11What steps are required to join Hunter's Cove?

Enter client.connect 79.127.254.131:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Expect a queue because it is currently full.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp1Max players. 1 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.