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Rust Oblivion - Private Build Server

Rust Statistics

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Offline · checked 34d ago · 79.135.127.30:28015

Abstract

We describe the public Rust server Rust Oblivion - Private Build Server, reached at 79.135.127.30:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #13,372 of all servers, the top 61%. It last wiped 34d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,372top 61%
Last wipe34d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap0.5 daysbetween real wipes
On rhythm60%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 5
Thu 24 SepWed 23 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 24 Sep, 10:5934d ago 1 – running 0
Wed 23 Sep, 22:5435d ago 1 – 0.5 d 0
Thu 17 Sep, 13:3541d ago 1 halved by day 5 6.4 d 0
Thu 17 Sep, 07:3441d ago 1 – 0.3 d 0
Wed 16 Sep, 20:1942d ago 1 – 0.5 d 0
Wed 16 Sep, 09:0542d ago 1 – 0.5 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 5: The map: Custom Map.
Table 4: The server's published settings.
Address79.135.127.30:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe24 Sep 2026, 12:34 UTC
Hostname–
First seen15 Sep 2026
MapCustom Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2], build servers listed live [3] and predicted wipe schedule [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 114 on average182/999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average190/999
[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 52 on average38/150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average28/100
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average9/100
KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average32/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Rust Oblivion - Private Build Server?

A region is not published by Rust Oblivion - Private Build Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 79.135.127.30:28015.

A.2What is the online status and reliability of Rust Oblivion - Private Build Server?

Right now, Rust Oblivion - Private Build Server is offline, and the last time it was seen was 34 days 8 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 15 September 2026 by Rust Statistics.

A.3What is the Rust version for Rust Oblivion - Private Build Server?

Rust network protocol 2633 and build 163794 is the version that Rust Oblivion - Private Build Server runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does Rust Oblivion - Private Build Server wipe?

With irregular wipe times, Rust Oblivion - Private Build Server offers no next wipe to predict. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The world currently in use was created 34 days 10 hours ago.

A.5What happens on Rust Oblivion - Private Build Server when wipe day arrives?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 1 hours after the latest wipe. Half the peak was sustained until the next wipe in 0% of recent wipes. Otherwise, a fall below half took place by day 5.

Population

A.6How does Rust Oblivion - Private Build Server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Rust Oblivion - Private Build Server holds #13,372, in the top 61% of all ranked servers.

A.7At what level does Rust Oblivion - Private Build Server operate in terms of players?

Rust Oblivion - Private Build Server is not online now; 34 days 8 hours have passed since it was last seen.

Tags and filters

A.8What do the tags associated with Rust Oblivion - Private Build Server signify?

gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon: these are the tags Rust Oblivion - Private Build Server publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can Rust Oblivion - Private Build Server be found among the Rust Statistics lists and filters?

Modded Rust servers and Build and creative servers in Rust are the Rust Statistics lists that Rust Oblivion - Private Build Server fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and map

A.10What are the settings and rules that govern Rust Oblivion - Private Build Server?

No gather rate appears in the name of Rust Oblivion - Private Build Server. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.

How to join

A.11What is the process for joining Rust Oblivion - Private Build Server?

Press F1 inside Rust to open the console and enter client.connect 79.135.127.30:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. 10 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. Your game must run protocol 2633 to connect.
cs163794Build. The game build is 163794.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Build servers listed live. ruststatistics.org/top-rust-build-servers.
  4. [4]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.