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Facepunch Playtest

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 6m ago · 79.137.98.20:28015

Abstract

We describe the public Rust server Facepunch Playtest, reached at 79.137.98.20:28015. At the last check it held 0 of an unpublished number of places, against a seven-day mean of 0 and a peak of 31. It ranks #11,395 of all servers, the top 51%. It last wiped 27d ago.

Keywordsofficial

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/?no limit published
In the queue0no queue
Seven-day mean0peak 3, 48 h peak 1
Rank2#11,395top 51%
Last wipe27d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608008:0017:0002:0011:0021:0006:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 51% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap3.6 daysbetween real wipes
On rhythm100%of its recent wipes
Wipe-day peak9players, last three wipes
Crowd held0%else halves by day 1
Thu 1 OctMon 28 SepThu 24 Sep
010203040+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 17:40fw27d ago 0 – running 0
Mon 28 Sep, 07:2031d ago 28+1 halved by day 1 3.4 d 0
Thu 24 Sep, 10:5734d ago 0 – 3.8 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Facepunch Playtest
Figure 5: The map: Procedural Map, size 4500, seed 1377699477. Open on RustMaps.
Table 4: The server's published settings.
Address79.137.98.20:28015
Region–
Max players–
Group limit100 max
Wipe schedule–
Last wipe1 Oct 2026, 17:40 UTC
Hostnamefacepunchplaytest.playrust.com
First seen13 Sep 2026
MapProcedural Map
Size4500
Seed1377699477

7Operator

125 servers publish a playrust.com hostname; the busiest are listed.

Table 5: Other servers of the same operator, playrust.com.
ServerStatusPlayers
[EA] Softcore 1online63/350
[EU] Facepunch 1online58/400
[US East] Facepunch Premium 1online50/400
[EU] Facepunch Premium 1online42/350
[EU East] Facepunch 4online41/350
[EA] Facepunch 2online27/300
[EU] Facepunch Softcore 1online27/400
[EU East] Facepunch 5online23/350

8Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are official Rust server list [2] and upcoming Rust wipes [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 531 on average248/250
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average172/225
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average19/250
Rustoria.co - EU MainEU · groups of 16+ · weekly · 280 on average22/250
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average23/100
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average78/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does Facepunch Playtest run?

The server fps averaged 53 over the last 48 hours, never dropping below 32. Buildings, deployables and all other world objects counted together reached a maximum of 403,000 entities. The peak memory usage was 11,033 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is Facepunch Playtest based?

A region is not published by Facepunch Playtest. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 79.137.98.20:28015.

A.3How reliable is Facepunch Playtest, and is it currently online?

Facepunch Playtest is online at this time. It last restarted around 36 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What is the Rust version for Facepunch Playtest?

Rust network protocol 2635 and build 169375 is the version that Facepunch Playtest runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5On what cycle does Facepunch Playtest wipe?

No next wipe can be predicted for Facepunch Playtest since its wipes occur at irregular intervals. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 27 days 13 hours have passed since the current world was generated.

A.6How would you describe wipe day on Facepunch Playtest?

Recent wipes saw an average peak of 9 players. The peak on the latest wipe came 0 hours after it began. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. Otherwise, a fall below half took place by day 1.

Population

A.7How does Facepunch Playtest compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Facepunch Playtest holds #11,395, in the top 51% of all ranked servers.

A.8How would you characterise the player activity on Facepunch Playtest?

At this moment, the player count on Facepunch Playtest stands at 0. Averaged over the last seven days: 0 players; the same period peaks at 3. Averaging 0 players, 15:00 UTC was the busiest hour of the past 48.

Tags and filters

A.9Who operates Facepunch Playtest?

The same operator most likely runs Facepunch Playtest and 124 other servers we track, since both publish a playrust.com hostname.

A.10What is the meaning of the tags on Facepunch Playtest?

official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, in its standard form; mp0 (Max players): 0 slots are available; ts100 (Group limit): Teams are capped at 100; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs169375 (Build): This server runs game build 169375; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set: these are the tags Facepunch Playtest publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.11Where can Facepunch Playtest be found among the Rust Statistics lists and filters?

Official Rust servers are the Rust Statistics lists that Facepunch Playtest fits. It appears under the following filters on the server list: Type: No plugins at all; Group limit: 5 or more; Boxes: Official only.

Rules, settings, map

A.12Which settings and rules are in force on Facepunch Playtest?

Its name carries no gather rate for Facepunch Playtest. 100 players is the cap on a group. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. The in-game Official tab lists it. VAC, Valve's anti-cheat, is enabled.

A.13What is the map for Facepunch Playtest?

The game generates Facepunch Playtest's procedural map at size 4,500, from seed 1377699477. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.14What steps are required to join Facepunch Playtest?

Press F1 inside Rust to open the console and enter client.connect 79.137.98.20:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp0,ptrak,$r?,v2635,gmrust,cs169375,ts100.

Table 7: The server's tags and their meanings.
TagMeaning
On Rust Statistics
officialRun by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.
Game
gmrustGame mode. Rust survival, in its standard form.
mp0Max players. 0 slots are available.
ts100Group limit. Teams are capped at 100.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs169375Build. This server runs game build 169375.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

This is an official development test server owned and operated by Facepunch. Testing may interrupt gameplay and progress could be lost at any time. The Staging Branch in Rust is a separate version of Rust where new updates and features are tested before being published to the main game. To join, launch 'Rust - Staging Branch' from your Steam library. See more at https://rust.facepunch.com/staging

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Official Rust server list. ruststatistics.org/top-official-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.