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Outpost Local Test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 1d ago · 80.115.125.160:28015

Abstract

We describe the public Rust server Outpost Local Test, reached at 80.115.125.160:28015. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #9,061 of all servers, the top 41%. It makes a new world every few hours (6 this week), so it keeps no wipe schedule.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/20% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#9,061top 41%
Wipesresets6 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe3–resets, no wipes

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123409:0011:0012:0014:0015:0017:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 41% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5World resets

Table 2: World resets, newest first; a new world every few hours, none of which counts as a wipe.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 02:542d ago – – – 0
Tue 27 Oct, 02:212d ago – – – 0
Tue 27 Oct, 02:142d ago – – – 1
Tue 27 Oct, 02:002d ago – – – 0
Mon 26 Oct, 23:062d ago – – – 0
Mon 26 Oct, 22:552d ago – – – 0

6Map and settings

Custom map, no picture published
Figure 4: The map: Custom Map.
Table 3: The server's published settings.
Address80.115.125.160:28015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wiperesets constantly
Hostname–
First seen26 Oct 2026
MapCustom Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
EU Hub 01EU · groups of 1000+ · 23 on average0/3300
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 3 on average7/300
A Shockbyte Rust Servergroups of 8+ · 2 on average0/40
Warriorsgroups of 8+ · 2 on average2/100
[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average0/50
404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average1/300

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of Outpost Local Test?

There is no region published for Outpost Local Test. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 80.115.125.160:28015 is its address.

A.2What is the reliability of Outpost Local Test, and is it online?

At the present moment, Outpost Local Test is offline; it was last seen 38 hours ago. Of the 48 hours in the last 2 full days, 18 were served, an availability of 38%. It was first observed on 26 October 2026 by Rust Statistics.

A.3What is the Rust version for Outpost Local Test?

Rust network protocol 2635 and build 168909 is the version that Outpost Local Test runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4What schedule does Outpost Local Test follow for wipes?

No wipe schedule is kept for Outpost Local Test, which replaces its world every few hours; those resets do not count as wipes.

Player count

A.5What position does Outpost Local Test occupy in the ranking of Rust servers?

Ranked by player hours across seven days, Outpost Local Test holds #9,061, in the top 41% of all ranked servers.

A.6How would you characterise the player activity on Outpost Local Test?

At this moment Outpost Local Test is offline, having last been seen 38 hours ago. Averaged over the last seven days: 0 players; the same period peaks at 1.

Tags and filters

A.7What do the tags associated with Outpost Local Test signify?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): The slot count is 2; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which Outpost Local Test publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can Outpost Local Test be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that Outpost Local Test fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Settings and map

A.9What are the settings and rules that govern Outpost Local Test?

Its name carries no gather rate for Outpost Local Test. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

How to join

A.10What steps are required to join Outpost Local Test?

Press F1 inside Rust to open the console and enter client.connect 80.115.125.160:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp2Max players. The slot count is 2.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.