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Magic Dev

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 12m ago · 80.242.59.110:10000

Abstract

We describe the public Rust server Magic Dev , reached at 80.242.59.110:10000. At the last check it held 0 of 200 places, against a seven-day mean of 0 and a peak of 21. It ranks #5,998 of all servers, the top 27%. It last wiped 5d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/2000% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 2
Rank2#5,998top 27%
Last wipe5d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.511.5202:0011:0021:0006:0015:0000:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608002:0011:0021:0006:0015:0000:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 27% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap2.5 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held0%else halves by day 2
Sat 24 OctFri 23 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 24 Oct, 17:425d ago 2 – running 0
Fri 23 Oct, 13:456d ago 1 – 1.2 d 0
Thu 22 Oct, 16:277d ago 1 – 0.9 d 0
Wed 14 Oct, 07:2815d ago 5+1 halved by day 3 8.4 d 0
Tue 13 Oct, 11:5516d ago 2 – 0.8 d 0
Fri 9 Oct, 13:4320d ago 1 halved by day 1 3.9 d 0
Wed 23 Sep, 15:1736d ago 1 halved by day 1 15.9 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Magic Dev
Figure 5: The map: BAЙП ПPЯMO CEЙЧAC!, size 4500, seed 1886581633.
Table 4: The server's published settings.
Address80.242.59.110:10000
Region–
Max players200
Group limit8, the default
Wipe schedule–
Last wipe24 Oct 2026, 17:42 UTC
Hostname–
First seen13 Sep 2026
MapBAЙП ПPЯMO CEЙЧAC!
Size4500
Seed1886581633

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average15/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average28/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average9/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average38/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average156/200

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does Magic Dev run?

Its average server fps over the last 48 hours was 39, with a minimum of 10. Its entity count reached a maximum of 99,108, including buildings, deployables and all other world objects. The peak memory usage was 3,468 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of Magic Dev?

There is no region published for Magic Dev. Rust Statistics does not look up the machine's location; it shows where the server says it is. 80.242.59.110:10000 is its address.

A.3What is the online status and reliability of Magic Dev?

Magic Dev is online at this time. The uptime it reports indicates a restart about 5 days 6 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on Magic Dev?

The version of Rust on Magic Dev is network protocol 2635 and build 168909, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5On what cycle does Magic Dev wipe?

No next wipe can be predicted for Magic Dev since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 5 days 7 hours have passed since the current world was generated.

A.6How would you describe wipe day on Magic Dev?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 41 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 0% of recent wipes. In the other cases, the population fell below half by day 2.

Population

A.7What is the rank of Magic Dev among Rust servers?

Ranked by player hours across seven days, Magic Dev holds #5,998, in the top 27% of all ranked servers.

A.8How would you characterise the player activity on Magic Dev?

The current population of Magic Dev is 0, drawn from 200 slots. Averaged over the last seven days: 0 players; the same period peaks at 2. Averaging 1 players, 08:00 UTC was the busiest hour of the past 48.

Tags, lists

A.9How should the tags on Magic Dev be interpreted?

Tags from Magic Dev, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp200 (Max players): 200 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; jp0 (Custom tag): This is not a standard Rust tag: it was set by the owner or by a plugin. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Magic Dev be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Magic Dev: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.11What are the settings and rules that govern Magic Dev?

Its name carries no gather rate for Magic Dev. The group cap is 8 players, which is the default in the game. The mode is survival, which means gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

A.12What map is in use on Magic Dev?

Size 4,500 and seed 1886581633 define the procedural, game-generated map on Magic Dev. Because size and seed determine the map, RustMaps can show it, linked from this page. The map is named BAЙП ПPЯMO CEЙЧAC!.

Connection

A.13How do you connect to Magic Dev?

Enter client.connect 80.242.59.110:10000 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp200,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp200Max players. 200 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.
Other
jp0Custom tag. This is not a standard Rust tag: it was set by the owner or by a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.