Olo testing
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 19d ago · 80.57.92.220:25565
Abstract
We describe the public Rust server Olo testing, reached at 80.57.92.220:25565. It is offline at the last check, against a seven-day mean of 01. It ranks #15,849 of all servers, the top 72%. It last wiped 27d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 2.6 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 2 | players, last three wipes |
| Crowd held | 100% | of its cycles kept half the crowd |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 18:34fw27d ago | 2 | – | running | 1 |
| Sun 27 Sep, 11:1832d ago | 2 | held half | 4.3 d | 1 |
| Sat 26 Sep, 15:2732d ago | 2 | – | 0.8 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 80.57.92.220:25565 |
|---|---|
| Region | – |
| Max players | 2 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:34 UTC |
| Hostname | – |
| First seen | 26 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 149 on average | 159/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 128/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average | 184/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 71/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 15/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 22/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of Olo testing?
No region is published by Olo testing. Rust Statistics does not look up the machine's location; it shows where the server says it is. 80.57.92.220:25565 is its address.
A.2How reliable is Olo testing, and is it currently online?
Right now, Olo testing is offline, and the last time it was seen was 19 days 14 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 26 September 2026.
A.3What version of Rust is run on Olo testing?
The version of Rust on Olo testing is network protocol 2634 and build 166586, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.4When are wipes carried out on Olo testing?
No next wipe can be predicted for Olo testing since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 27 days 17 hours.
A.5What characterises wipe day on Olo testing?
Recent wipes saw an average peak of 2 players. The crowd reached its maximum 20 hours after the latest wipe. Half the peak was sustained until the next wipe in 100% of recent wipes.
Population
A.6How does Olo testing compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Olo testing holds #15,849, in the top 72% of all ranked servers.
A.7How would you characterise the player activity on Olo testing?
The last recorded sighting of Olo testing was 19 days 14 hours ago; it is offline now.
Tags and filters
A.8How should the tags on Olo testing be interpreted?
Tags from Olo testing, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp2 (Max players): It offers 2 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166586 (Build): Build 166586 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can Olo testing be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that Olo testing fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Rules, settings, map
A.10Which settings and rules are in force on Olo testing?
No gather rate appears in the name of Olo testing. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Combat and raiding against other players are allowed. It appears under Modded in the browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is active: that is Valve's anti-cheat.
A.11What map is in use on Olo testing?
On Olo testing the terrain is procedural, built by the game itself.
Connection
A.12How do you connect to Olo testing?
Press F1 inside Rust to open the console and enter client.connect 80.57.92.220:25565. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp2,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp2 | Max players. It offers 2 slots. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs166586 | Build. Build 166586 is the one running. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. The plugin framework in use is Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.