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EuroRust Dev Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 5d ago · 81.170.216.184:28018

Abstract

We describe the public Rust server EuroRust Dev Server, reached at 81.170.216.184:28018. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #14,295 of all servers, the top 64%. It last wiped 5d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1001% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#14,295top 64%
Last wipe5d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct.

4Rank

The server stands in the top 64% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k27 Sep2 Oct16 Oct20 Oct25 Oct30 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap3.8 daysbetween real wipes
On rhythm33%of its recent wipes
Wipe-day peak1players, last three wipes
Sat 24 OctSun 18 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 24 Oct, 07:585d ago 1 – running 0
Sun 18 Oct, 15:2911d ago 1 – 5.7 d 1
Wed 14 Oct, 21:2015d ago 1 – 3.8 d 1
Wed 14 Oct, 07:1415d ago 1 – 0.6 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 5: The map: Custom Map, size 4500, seed 3486489.
Table 4: The server's published settings.
Address81.170.216.184:28018
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe24 Oct 2026, 07:58 UTC
Hostname–
First seen27 Sep 2026
MapCustom Map
Size4500
Seed3486489

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average15/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average33/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average4/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average15/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average128/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does EuroRust Dev Server have?

No region is published by EuroRust Dev Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. 81.170.216.184:28018 is its address.

A.2How reliable is EuroRust Dev Server, and is it currently online?

Right now, EuroRust Dev Server is offline, and the last time it was seen was 5 days 18 hours ago. The server was up 1% of the time over the last 7 full days, 1 of 168 hours. The first record of it by Rust Statistics dates to 27 September 2026.

A.3What is the Rust version for EuroRust Dev Server?

Rust network protocol 2635 and build 168909 is the version that EuroRust Dev Server runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4When are wipes carried out on EuroRust Dev Server?

Prediction of the next wipe is impossible for EuroRust Dev Server, which wipes irregularly. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 5 days 18 hours ago.

A.5What happens on EuroRust Dev Server when wipe day arrives?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 1 hours after the latest wipe.

Player count

A.6What position does EuroRust Dev Server occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts EuroRust Dev Server at #14,295, within the top 64% of ranked servers.

A.7What is the population level of EuroRust Dev Server?

At this moment EuroRust Dev Server is offline, having last been seen 5 days 18 hours ago. Over the last week the count averages 0 players and reaches 1 at its height.

Tags, lists

A.8How should the tags on EuroRust Dev Server be interpreted?

The game's server browser reads gmvanilla (Game mode): This is survival in its vanilla form; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game, which EuroRust Dev Server publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can EuroRust Dev Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include EuroRust Dev Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.10Which settings and rules are in force on EuroRust Dev Server?

The name of EuroRust Dev Server states no gather rate. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.

A.11What is the map for EuroRust Dev Server?

Generated by the game from seed 3486489, the procedural map on EuroRust Dev Server measures 4,500. Equal size and seed yield an identical map, which this page offers to view on RustMaps. Under map name, it gives Custom Map.

How to join

A.12What steps are required to join EuroRust Dev Server?

Press F1 inside Rust to open the console and enter client.connect 81.170.216.184:28018. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp100Max players. The slot count is 100.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.