Local Carbon Plugin Dev
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 17d ago · 81.98.90.0:28015
Abstract
We describe the public Rust server Local Carbon Plugin Dev, reached at 81.98.90.0:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,849 of all servers, the top 72%. It last wiped 17d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 8 days | between real wipes |
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 10 Oct, 23:0217d ago | 1 | – | running | 1 |
| Fri 2 Oct, 23:3525d ago | 1 | – | 8 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 81.98.90.0:28015 |
|---|---|
| Region | – |
| Max players | 4 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 10 Oct 2026, 23:02 UTC |
| Hostname | – |
| First seen | 2 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 155 on average | 150/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average | 123/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average | 181/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average | 91/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 5/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average | 40/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What location does Local Carbon Plugin Dev have?
A region is not published by Local Carbon Plugin Dev. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 81.98.90.0:28015.
A.2What is the online status and reliability of Local Carbon Plugin Dev?
Local Carbon Plugin Dev is currently offline, with the last sighting 17 days 8 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 2 October 2026.
A.3What is the Rust version for Local Carbon Plugin Dev?
Rust network protocol 2634 and build 166652 is the version that Local Carbon Plugin Dev runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4On what cycle does Local Carbon Plugin Dev wipe?
There are not yet enough recorded wipes for Local Carbon Plugin Dev to reveal its rhythm. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. 17 days 10 hours have passed since the current world was generated.
A.5What happens on Local Carbon Plugin Dev when wipe day arrives?
The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began.
Player count
A.6What is the rank of Local Carbon Plugin Dev among Rust servers?
The seven-day player-hours ranking puts Local Carbon Plugin Dev at #15,849, within the top 72% of ranked servers.
A.7What is the population level of Local Carbon Plugin Dev?
The last recorded sighting of Local Carbon Plugin Dev was 17 days 8 hours ago; it is offline now.
Tags and filters
A.8What is the meaning of the tags on Local Carbon Plugin Dev?
gmrust (Game mode): Rust survival, in its standard form; mp4 (Max players): It offers 4 slots; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon: these are the tags Local Carbon Plugin Dev publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can Local Carbon Plugin Dev be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Local Carbon Plugin Dev: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules, settings, map
A.10What are the settings and rules that govern Local Carbon Plugin Dev?
No gather rate appears in the name of Local Carbon Plugin Dev. At 8 players, the group limit equals the game's default. survival is the game mode here; the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Carbon plugins are running. The server has VAC on, Valve's anti-cheat.
A.11On which map does Local Carbon Plugin Dev take place?
On Local Carbon Plugin Dev the terrain is procedural, built by the game itself.
How to join
A.12What is the process for joining Local Carbon Plugin Dev?
Enter client.connect 81.98.90.0:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp4 | Max players. It offers 4 slots. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2634 | Protocol. The game protocol is 2634; your client must match it to join. |
cs166652 | Build. This server runs game build 166652. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. Plugins run through Carbon. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.