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IKS[211 Devblog]

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 3d ago · 82.118.19.130:27015

Abstract

We describe the public Rust server IKS[211 Devblog], reached at 82.118.19.130:27015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #14,003 of all servers, the top 63%. It last wiped 17d ago.

Keywordsmodded

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean1peak 1
Rank2#14,003top 63%
Last wipe17d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 63% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 4: The map: IKS_CustomMap_v5.
Table 3: The server's published settings.
Address82.118.19.130:27015
Region–
Max players10
Group limitnot published
Wipe schedule–
Last wipe12 Oct 2026, 21:51 UTC
Hostname–
First seen26 Oct 2026
MapIKS_CustomMap_v5
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average45/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average94/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average36/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average85/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average322/350

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of IKS[211 Devblog]?

There is no region published for IKS[211 Devblog]. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 82.118.19.130:27015.

A.2What is the reliability of IKS[211 Devblog], and is it online?

IKS[211 Devblog] is currently offline, with the last sighting 3 days 5 hours ago. Of the 48 hours in the last 2 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 26 October 2026.

A.3What version of Rust is run on IKS[211 Devblog]?

The version of Rust on IKS[211 Devblog] is network protocol 2164, and the operating system is Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.4On what cycle does IKS[211 Devblog] wipe?

Too few wipes by IKS[211 Devblog] have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 17 days ago.

Population

A.5How does IKS[211 Devblog] compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts IKS[211 Devblog] at #14,003, within the top 63% of ranked servers.

A.6What is the population level of IKS[211 Devblog]?

At this moment IKS[211 Devblog] is offline, having last been seen 3 days 5 hours ago. The peak over seven days is 1, against an average of 1.

Tags, lists

A.7How should the tags on IKS[211 Devblog] be interpreted?

mp10 (Max players): The slot count is 10; v2164 (Protocol): The game protocol is 2164; your client must match it to join; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Modded listing: plugins or settings modify the game; hb68d7370 (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag; it is not one of Rust's standard tags: these are the tags IKS[211 Devblog] publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.8Where can IKS[211 Devblog] be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that IKS[211 Devblog] fits. It appears under the following filters on the server list: Type: Modded.

Settings and map

A.9What are the settings and rules that govern IKS[211 Devblog]?

Its name carries no gather rate for IKS[211 Devblog]. No group limit is published. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. VAC is inactive: the anti-cheat from Valve is off.

Connection

A.10What steps are required to join IKS[211 Devblog]?

Enter client.connect 82.118.19.130:27015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,v2164,hb68d7370,stok,oxide,modded.

Table 5: The server's tags and their meanings.
TagMeaning
Game
mp10Max players. The slot count is 10.
v2164Protocol. The game protocol is 2164; your client must match it to join.
Mods and access
oxideOxide. The plugin framework in use is Oxide (uMod).
moddedModded. Modded listing: plugins or settings modify the game.
Other
hb68d7370Custom tag. The owner or a plugin set this tag; it is not one of Rust's standard tags.
stokCustom tag. The owner or a plugin set this tag; it is not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.