RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 9m ago · 82.145.53.15:28017
Abstract
We describe the public Rust server RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], reached at 82.145.53.15:28017. At the last check it held 0 of 101 places, against a seven-day mean of 0 and a peak of 11. It ranks #6,529 of all servers, the top 29%. It last wiped 5d ago on a published weekly schedule; the next wipe is expected Friday 30 October, 14:33 UTC, its weekly schedule tag.
Keywords2x gather weekly wipes modded carbon pve
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 29% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Friday 30 October, 14:33 UTC, in 1d 4h. Its weekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 13 days | between real wipes |
| On rhythm | 67% | of its recent wipes |
| Wipe-day peak | 2 | players, last three wipes |
| Crowd held | 33% | else halves by day 3 |
| When (UTC) | In | Kind |
|---|---|---|
| Fri 30 Oct, 14:33 | 1d 4h | its own schedule |
| Thu 5 Nov, 19:00 | 7d 9h | force wipefw |
| Fri 6 Nov, 14:33 | 8d 4h | its own schedule |
| Fri 13 Nov, 14:33 | 15d 4h | its own schedule |
| Fri 20 Nov, 14:33 | 22d 4h | its own schedule |
| Fri 27 Nov, 14:33 | 29d 4h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 9h | force wipefw |
| Fri 4 Dec, 14:33 | 36d 4h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 23 Oct, 14:335d ago | 1 | – | running | 1 |
| Fri 16 Oct, 13:4212d ago | 1 | held half | 7 d | 0 |
| Thu 1 Oct, 17:58fw27d ago | 5 | halved by day 3 | 14.8 d | 1 |
| Fri 18 Sep, 17:2940d ago | 4 | halved by day 3 | 13 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 82.145.53.15:28017 |
|---|---|
| Region | – |
| Max players | 101 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 23 Oct 2026, 14:33 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | hellfires_tv |
| Size | 5000 |
| Seed | 1939580793 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust servers with 2x gather [2], modded server list with rates [3], rust pve servers [4], roleplay server list [5] and next Rust wipe times [6].
| Server | Players |
|---|---|
| Prestige PVE HARD x2 LOOT+,NPC, ZOMBIE, CUSTOM, QUEST, SKILLSgroups of 20+ · 2x · weekly · 7 on average | 12/100 |
| Mad Science Reborn | PVE | 2X+ | Raidable Bases | BossesEU · groups of 8+ · 2x · weekly · 2 on average | 0/75 |
| PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINAEU · groups of 8+ · 2x · monthly · 14 on average | 8/150 |
| [PvE] TruePvE [x1-x5|Loot+|NPC|RB|Quests|NoRaid/NoKill]groups of 200+ · 1x · weekly · 13 on average | 9/100 |
| [US] RustValley 2x PVE+ |Legendary Weapons| Raidable Bases|NA · groups of 15+ · 2x · biweekly · 13 on average | 10/100 |
| [TW/HK/Asia] EK RUST|月清PVE|2X-2.5X|活動PVPEA · groups of 16+ · 2x · monthly · 10 on average | 7/50 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?
The server fps averaged 121 over the last 48 hours, never dropping below 7. Its entity count reached a maximum of 152,001, including buildings, deployables and all other world objects. The peak memory usage was 4,424 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What location does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] have?
No region is published by RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 82.145.53.15:28017 is its address.
A.3How reliable is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], and is it currently online?
At the present moment, RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is online. The uptime it reports indicates a restart about 9 hours ago. The server was up 95% of the time over the last 7 full days, 160 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What is the Rust version for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5On what cycle does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] wipe?
The prediction follows the tag, as RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]'s recorded wipes are too few to confirm its schedule. On Friday 30 October at 14:33 UTC the next wipe is expected. The current world has been running for 5 days 19 hours. The tags state that wipes occur weekly.
A.6How would you describe wipe day on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The average busiest point of recent wipes was 2 players. The crowd reached its maximum 0 hours after the latest wipe. The crowd stayed above half its peak until the next wipe in 33% of recent wipes. In the other cases, the population fell below half by day 3.
Population
A.7What position does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at #6,529, within the top 29% of ranked servers.
A.8At what level does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] operate in terms of players?
On RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], 0 of the 101 slots are occupied at present. The peak over seven days is 1, against an average of 0. Averaging 1 players, 18:00 UTC was the busiest hour of the past 48.
Tags and filters
A.9What do the tags associated with RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] signify?
gmvanilla (Game mode): Survival on vanilla rules; mp101 (Max players): It offers 101 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^w (Weekly): A weekly wipe cycle applies; ^r (Roleplay): Roleplay is the server's purpose; ^p (PvE): There is no player combat; the world supplies the danger; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon: these are the tags RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] be found among the Rust Statistics lists and filters?
These Rust Statistics lists include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: Rust servers with a 2x gather rate, Modded Rust servers, Rust PvE servers: live list, Rust roleplay servers, measured and Rust servers named for zombies. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Rules, settings, map
A.11Under what rules and settings does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] operate?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] sets gather to 2x, as the server name indicates. The group cap is 8 players, which is the default in the game. The mode is roleplay, which means roleplay rules, towns and jobs. Plugins or settings change the game; the browser files it under Modded. The plugin count is Carbon. VAC is active: that is Valve's anti-cheat.
A.12What map is in use on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Generated by the game from seed 1939580793, the procedural map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] measures 5,000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. The map is named hellfires_tv.
Connection
A.13How do you connect to RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
Press F1 inside Rust to open the console and enter client.connect 82.145.53.15:28017. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. Survival on vanilla rules. |
mp101 | Max players. It offers 101 slots. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^w | Weekly. A weekly wipe cycle applies. |
| Gameplay | |
^r | Roleplay. Roleplay is the server's purpose. |
^p | PvE. There is no player combat; the world supplies the danger. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. Plugins run through Carbon. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust servers with 2x gather. ruststatistics.org/top-2x-rust-servers.
- [3]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Rust pve servers. ruststatistics.org/top-rust-pve-servers.
- [5]Rust Statistics. Roleplay server list. ruststatistics.org/top-rust-roleplay-servers.
- [6]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.