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Old Gits

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 10m ago · 82.153.118.107:28045

Abstract

We describe the public Rust server Old Gits, reached at 82.153.118.107:28045. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 11. It ranks #12,441 of all servers, the top 56%. It last wiped 27d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/500% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#12,441top 56%
Last wipe27d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123409:0018:0003:0011:0021:0006:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304009:0018:0003:0011:0021:0006:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 56% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 06:5527d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Old Gits
Figure 5: The map: Procedural Map, size 3000, seed 1376193229. Open on RustMaps.
Table 4: The server's published settings.
Address82.153.118.107:28045
Region–
Max players50
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 06:55 UTC
Hostname–
First seen14 Sep 2026
MapProcedural Map
Size3000
Seed1376193229

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust servers listed live [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 150 on average102/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average131/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average46/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average19/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1Is the performance of Old Gits smooth?

Its average server fps over the last 48 hours was 30, with a minimum of 21. Buildings, deployables and all other world objects counted together reached a maximum of 51,296 entities. Its highest memory usage was 1,749 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2In which location is Old Gits based?

A region is not published by Old Gits. Rust Statistics does not look up the machine's location; it shows where the server says it is. 82.153.118.107:28045 is its address.

A.3What is the reliability of Old Gits, and is it online?

Old Gits is currently online. The uptime it reports indicates a restart about 23 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. Its first appearance in Rust Statistics's records is 14 September 2026.

A.4What version of Rust is run on Old Gits?

Old Gits is running Rust network protocol 2635 and build 168909 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5When are wipes carried out on Old Gits?

Too few wipes by Old Gits have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 27 days 1 hours have passed since the current world was generated.

A.6What happens on Old Gits when wipe day arrives?

The average busiest point of recent wipes was 1 players. The crowd reached its maximum 1 hours after the latest wipe.

Player count

A.7What is the rank of Old Gits among Rust servers?

The seven-day player-hours ranking puts Old Gits at #12,441, within the top 56% of ranked servers.

A.8At what level does Old Gits operate in terms of players?

At this moment 0 players are on Old Gits, which has 50 slots in total. Over the last week the count averages 0 players and reaches 1 at its height.

Tags, lists

A.9What is the meaning of the tags on Old Gits?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which Old Gits publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Old Gits be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Old Gits fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.11Which settings and rules are in force on Old Gits?

Its name carries no gather rate for Old Gits. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

A.12What is the map for Old Gits?

Generated by the game from seed 1376193229, the procedural map on Old Gits measures 3,000. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13What is the process for joining Old Gits?

Enter client.connect 82.153.118.107:28045 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp50Max players. 50 slots are available.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

A high-performance Rust server, powered by CPUs running at 4.5-5Ghz, supported by super-fast SSD/NVME drives, and fortified with robust 12Tbps DDoS protection from path.net. What sets us apart? Ô×£ Lightning-fast Deployment in Just 30 Seconds Ô×£ Global Server Locations for Optimal Latency Ô×£ Top-of-the-line Hardware Ensuring Unwavering Reliability Ô×£ Shielded with 12Tbps Anycasted DDoS Protection and A2S Caching by path.net Unlock the ultimate gaming experience today! Purchase your own server now at eugamehost.com/rust-server-hosting.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust servers listed live. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.