Private Rust Development - 641 Blueprints
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 15d ago · 82.17.236.46:28115
Abstract
We describe the public Rust server Private Rust Development - 641 Blueprints, reached at 82.17.236.46:28115. It is offline at the last check, against a seven-day mean of 01. It ranks #15,244 of all servers, the top 71%. It last wiped 25d ago.
Keywordsmodded carbon
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 1 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sat 3 Oct, 16:2525d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 82.17.236.46:28115 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 3 Oct 2026, 16:25 UTC |
| Hostname | – |
| First seen | 29 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 154 on average | 24/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 125/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average | 33/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 15/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 3/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 1/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What is the location of Private Rust Development - 641 Blueprints?
There is no region published for Private Rust Development - 641 Blueprints. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 82.17.236.46:28115.
A.2What is the online status and reliability of Private Rust Development - 641 Blueprints?
At the present moment, Private Rust Development - 641 Blueprints is offline; it was last seen 15 days 3 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 29 September 2026 by Rust Statistics.
A.3What version of Rust is run on Private Rust Development - 641 Blueprints?
The version of Rust on Private Rust Development - 641 Blueprints is network protocol 2634 and build 167398, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4On what cycle does Private Rust Development - 641 Blueprints wipe?
The record of Private Rust Development - 641 Blueprints's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 25 days 10 hours.
A.5How would you describe wipe day on Private Rust Development - 641 Blueprints?
Recent wipes saw an average peak of 1 players. The crowd reached its maximum 0 hours after the latest wipe.
Player count
A.6How does Private Rust Development - 641 Blueprints compare with other Rust servers in the rankings?
Ranked by player hours across seven days, Private Rust Development - 641 Blueprints holds #15,244, in the top 71% of all ranked servers.
A.7How would you characterise the player activity on Private Rust Development - 641 Blueprints?
The last recorded sighting of Private Rust Development - 641 Blueprints was 15 days 3 hours ago; it is offline now.
Tags, lists
A.8How should the tags on Private Rust Development - 641 Blueprints be interpreted?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon, which Private Rust Development - 641 Blueprints publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can Private Rust Development - 641 Blueprints be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Private Rust Development - 641 Blueprints: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Rules, settings, map
A.10What are the settings and rules that govern Private Rust Development - 641 Blueprints?
The name of Private Rust Development - 641 Blueprints states no gather rate. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Plugins number Carbon on this server. VAC is inactive: the anti-cheat from Valve is off.
A.11On which map does Private Rust Development - 641 Blueprints take place?
A procedural map, generated by the game, is what Private Rust Development - 641 Blueprints runs.
How to join
A.12How do you connect to Private Rust Development - 641 Blueprints?
Press F1 inside Rust to open the console and enter client.connect 82.17.236.46:28115. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp10 | Max players. 10 slots are available. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs167398 | Build. Build 167398 is the one running. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
^y | Carbon. The plugin framework is Carbon. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.