LL2
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 8m ago · 82.200.52.69:28015
Abstract
We describe the public Rust server LL2, reached at 82.200.52.69:28015. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 31. It ranks #9,106 of all servers, the top 41%. It last wiped 19d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 41% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 3 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 8 Oct, 15:2019d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 82.200.52.69:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 8 Oct 2026, 15:20 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 5000 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and servers wiping soon [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 164 on average | 153/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average | 126/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average | 134/225 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 28/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average | 147/700 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average | 45/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1How well does LL2 run?
Over the past 48 hours, it ran at an average of 47 server fps, with a low of 18. Its entity count reached a maximum of 152,864, including buildings, deployables and all other world objects. Memory use peaked at 4,177 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What is the location of LL2?
There is no region published for LL2. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 82.200.52.69:28015 is its address.
A.3What is the online status and reliability of LL2?
At the present moment, LL2 is online. The uptime it reports indicates a restart about 2 days 5 hours ago. Its uptime over the last full days (7 days) was 98%, with 164 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What version of Rust is run on LL2?
LL2 is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.5What schedule does LL2 follow for wipes?
The record of LL2's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 19 days 5 hours have passed since the current world was generated.
A.6What characterises wipe day on LL2?
The average busiest point of recent wipes was 3 players. The crowd reached its maximum 18 hours after the latest wipe.
Player count
A.7How does LL2 compare with other Rust servers in the rankings?
The seven-day player-hours ranking puts LL2 at #9,106, within the top 41% of ranked servers.
A.8What is the population level of LL2?
On LL2, 0 of the 100 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 3. Averaging 2 players, 14:00 UTC was the busiest hour of the past 48.
Tags and filters
A.9What is the meaning of the tags on LL2?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which LL2 publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can LL2 be found among the Rust Statistics lists and filters?
The Rust Statistics lists that LL2 fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.11Which settings and rules are in force on LL2?
No gather rate appears in the name of LL2. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.
A.12What is the map for LL2?
The game generates LL2's procedural map at size 5,000, from seed 1337. Because size and seed determine the map, RustMaps can show it, linked from this page.
How to join
A.13How do you connect to LL2?
Press F1 inside Rust to open the console and enter client.connect 82.200.52.69:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. The website for this server is https://ya.ru/?nr=1&redirect_ts=1793060711.00000.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp100 | Max players. The slot count is 100. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. Build 168909 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. No region code is set. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.