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LL2

Rust Statistics

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Online · checked 8m ago · 82.200.52.69:28015

Abstract

We describe the public Rust server LL2, reached at 82.200.52.69:28015. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 31. It ranks #9,106 of all servers, the top 41%. It last wiped 19d ago.

Keywordsmodded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak 3, 48 h peak 3
Rank2#9,106top 41%
Last wipe19d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123422:0007:0016:0001:0010:0019:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608022:0007:0016:0001:0010:0019:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 41% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak3players, last three wipes
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 18 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 8 Oct, 15:2019d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map, size 5000, seed 1337. Open on RustMaps.
Table 4: The server's published settings.
Address82.200.52.69:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe8 Oct 2026, 15:20 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size5000
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 164 on average153/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average126/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average134/225
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average28/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average147/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average45/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does LL2 run?

Over the past 48 hours, it ran at an average of 47 server fps, with a low of 18. Its entity count reached a maximum of 152,864, including buildings, deployables and all other world objects. Memory use peaked at 4,177 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of LL2?

There is no region published for LL2. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 82.200.52.69:28015 is its address.

A.3What is the online status and reliability of LL2?

At the present moment, LL2 is online. The uptime it reports indicates a restart about 2 days 5 hours ago. Its uptime over the last full days (7 days) was 98%, with 164 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.

A.4What version of Rust is run on LL2?

LL2 is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5What schedule does LL2 follow for wipes?

The record of LL2's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 19 days 5 hours have passed since the current world was generated.

A.6What characterises wipe day on LL2?

The average busiest point of recent wipes was 3 players. The crowd reached its maximum 18 hours after the latest wipe.

Player count

A.7How does LL2 compare with other Rust servers in the rankings?

The seven-day player-hours ranking puts LL2 at #9,106, within the top 41% of ranked servers.

A.8What is the population level of LL2?

On LL2, 0 of the 100 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 3. Averaging 2 players, 14:00 UTC was the busiest hour of the past 48.

Tags and filters

A.9What is the meaning of the tags on LL2?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): The slot count is 100; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which LL2 publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can LL2 be found among the Rust Statistics lists and filters?

The Rust Statistics lists that LL2 fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.11Which settings and rules are in force on LL2?

No gather rate appears in the name of LL2. No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.12What is the map for LL2?

The game generates LL2's procedural map at size 5,000, from seed 1337. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13How do you connect to LL2?

Press F1 inside Rust to open the console and enter client.connect 82.200.52.69:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. The website for this server is https://ya.ru/?nr=1&redirect_ts=1793060711.00000.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp100Max players. The slot count is 100.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Appendix CAbout this server, in its own words

* Тихий сервер 24/7 для всех. Без Вайпа. Заходи !!! ______________________________________________ * seed 1337 || map size 5000

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.