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4Netplayers Jungle Server Test

Rust Statistics

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Online · checked 13m ago · 82.223.22.21:23400

Abstract

We describe the public Rust server 4Netplayers Jungle Server Test, reached at 82.223.22.21:23400. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 21. It ranks #6,392 of all servers, the top 29%. It last wiped 27d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak 2, 48 h peak 1
Rank2#6,392top 29%
Last wipe27d agono schedule published
Next wipe37d 9hThu 5 Nov, 19:00 UTCfw

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304010:0019:0004:0013:0023:0008:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep.

4Rank

The server stands in the top 29% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: force wipes only

The next wipe is expected Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe (high confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Thu 5 Nov, 19:007d 9hforce wipefw
Thu 3 Dec, 19:0035d 9hforce wipefw
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 19:03fw27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of 4Netplayers Jungle Server Test
Figure 5: The map: Procedural Map, size 6000, seed 1234567890. Open on RustMaps.
Table 5: The server's published settings.
Address82.223.22.21:23400
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe1 Oct 2026, 19:03 UTC
Hostname–
First seen29 Sep 2026
MapProcedural Map
Size6000
Seed1234567890

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and next Rust wipe times [3].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average132/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average192/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average71/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average9/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average21/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does 4Netplayers Jungle Server Test run?

Over the past 48 hours, it ran at an average of 30 server fps, with a low of 30. Its entity count reached a maximum of 204,777, including buildings, deployables and all other world objects. Its highest memory usage was 4,390 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of 4Netplayers Jungle Server Test?

There is no region published for 4Netplayers Jungle Server Test. Rust Statistics does not look up the machine's location; it shows where the server says it is. 82.223.22.21:23400 is its address.

A.3What is the online status and reliability of 4Netplayers Jungle Server Test?

At the present moment, 4Netplayers Jungle Server Test is online. The uptime it reports indicates a restart about 3 hours ago. Its uptime over the last full days (7 days) was 99%, with 167 of 168 hours online. The first record of it by Rust Statistics dates to 29 September 2026.

A.4What is the Rust version for 4Netplayers Jungle Server Test?

Rust network protocol 2635 and build 168909 is the version that 4Netplayers Jungle Server Test runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5What schedule does 4Netplayers Jungle Server Test follow for wipes?

Once a month, 4Netplayers Jungle Server Test wipes in line with the force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. 27 days 14 hours have passed since the current world was generated.

A.6What characterises wipe day on 4Netplayers Jungle Server Test?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 0 hours after the latest wipe.

Player count

A.7What position does 4Netplayers Jungle Server Test occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts 4Netplayers Jungle Server Test at #6,392, within the top 29% of ranked servers.

A.8At what level does 4Netplayers Jungle Server Test operate in terms of players?

On 4Netplayers Jungle Server Test, 0 of the 10 slots are occupied at present. The peak over seven days is 2, against an average of 0. The busiest hour of the last 48 is 17:00 UTC, averaging 1 players.

Tags and filters

A.9What is the meaning of the tags on 4Netplayers Jungle Server Test?

Tags from 4Netplayers Jungle Server Test, read by the game's server browser, are gmvanilla (Game mode): This is survival in its vanilla form; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can 4Netplayers Jungle Server Test be found among the Rust Statistics lists and filters?

The Rust Statistics lists that 4Netplayers Jungle Server Test fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.11Under what rules and settings does 4Netplayers Jungle Server Test operate?

Its name carries no gather rate for 4Netplayers Jungle Server Test. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.

A.12On which map does 4Netplayers Jungle Server Test take place?

Generated by the game from seed 1234567890, the procedural map on 4Netplayers Jungle Server Test measures 6,000. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.13What steps are required to join 4Netplayers Jungle Server Test?

Press F1 inside Rust to open the console and enter client.connect 82.223.22.21:23400. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. This is survival in its vanilla form.
mp10Max players. 10 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. The region code is unset.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.