Imperfect World - HARDCORE MODE PVE
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 7m ago · 83.147.29.183:28015
Abstract
We describe the public Rust server Imperfect World - HARDCORE MODE PVE, reached at 83.147.29.183:28015. At the last check it held 0 of 50 places, against a seven-day mean of 0 and a peak of 31. It ranks #4,140 of all servers, the top 19%. It last wiped 26d ago; the next wipe is expected Thursday 5 November, 19:00 UTC, the force wipe.
Keywordsteams off modded oxide hardcore
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 19% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: force wipes only
The next wipe is expected Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe (high confidence).
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 3 | players, last three wipes |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 5 Nov, 19:00 | 8d 21h | force wipefw |
| Thu 3 Dec, 19:00 | 36d 21h | force wipefw |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 18:54fw26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 83.147.29.183:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | teams off |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 18:54 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 4250 |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and upcoming Rust wipes [3].
| Server | Players |
|---|---|
| TheLastOfRust Hardcore PvE Zombie Survivalno group limit · 9 on average | 5/100 |
| Nikki & Yuni Hardcore Solo/Duo | Wiped 10/15 | No Tech Tree | RNA · no group limit · biweekly · 3 on average | 0/50 |
| [BR/LATAM] Evolution PVE | Hardcore Zombie SurvivalSA · groups of 15+ · biweekly · 2 on average | 3/50 |
| Alone & AfraidOC · no group limit · biweekly · 2 on average | 1/50 |
| TheLastOfRust Premium Hardcore PvE Zombie Survivalno group limit · 2 on average | 1/100 |
| ShockRust | Blue | NoLimitno group limit · 164 on average | 151/500 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1Is the performance of Imperfect World - HARDCORE MODE PVE smooth?
Its average server fps over the last 48 hours was 71, with a minimum of 63. Buildings, deployables and all other world objects counted together reached a maximum of 113,448 entities. Memory use peaked at 5,285 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.
A.2What location does Imperfect World - HARDCORE MODE PVE have?
A region is not published by Imperfect World - HARDCORE MODE PVE. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 83.147.29.183:28015 is its address.
A.3What is the online status and reliability of Imperfect World - HARDCORE MODE PVE?
At the present moment, Imperfect World - HARDCORE MODE PVE is online. The uptime it reports indicates a restart about 4 days 23 hours ago. The server was up 100% of the time over the last 7 full days, 168 of 168 hours. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What version of Rust is run on Imperfect World - HARDCORE MODE PVE?
Rust network protocol 2635 and build 168909 is the version that Imperfect World - HARDCORE MODE PVE runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe schedule
A.5What schedule does Imperfect World - HARDCORE MODE PVE follow for wipes?
The only wipe for Imperfect World - HARDCORE MODE PVE is the monthly force wipe. This server's next wipe coincides with the force wipe on Thursday 5 November at 19:00 UTC, which affects all Rust servers. The world currently in use was created 26 days 2 hours ago.
A.6What happens on Imperfect World - HARDCORE MODE PVE when wipe day arrives?
The average busiest point of recent wipes was 3 players. The crowd reached its maximum 1 hours after the latest wipe.
Population
A.7What is the rank of Imperfect World - HARDCORE MODE PVE among Rust servers?
Ranked by player hours across seven days, Imperfect World - HARDCORE MODE PVE holds #4,140, in the top 19% of all ranked servers.
A.8What is the population level of Imperfect World - HARDCORE MODE PVE?
On Imperfect World - HARDCORE MODE PVE, 0 of the 50 slots are occupied at present. Over the last week the count averages 0 players and reaches 3 at its height. Averaging 3 players, 22:00 UTC was the busiest hour of the past 48.
Tags and filters
A.9What is the meaning of the tags on Imperfect World - HARDCORE MODE PVE?
The game's server browser reads gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): It offers 50 slots; ts0 (Group limit): Teams are disabled; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which Imperfect World - HARDCORE MODE PVE publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.10Where can Imperfect World - HARDCORE MODE PVE be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Imperfect World - HARDCORE MODE PVE: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
Rules, settings, map
A.11Under what rules and settings does Imperfect World - HARDCORE MODE PVE operate?
Its name carries no gather rate for Imperfect World - HARDCORE MODE PVE. The group limit is not published. hardcore is the game mode here; Facepunch's most demanding mode. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
A.12What is the map for Imperfect World - HARDCORE MODE PVE?
Imperfect World - HARDCORE MODE PVE runs a game-generated procedural map; its size is 4,250.
Connection
A.13What steps are required to join Imperfect World - HARDCORE MODE PVE?
Enter client.connect 83.147.29.183:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. Its website can be found at http://dirtydevver.uk/.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmhardcore,cs168909,ts0,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmhardcore | Game mode. A harsher ruleset, hardcore. |
mp50 | Max players. It offers 50 slots. |
ts0 | Group limit. Teams are disabled. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. No region code is set. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.