Operational Control Center
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 4d ago · 84.174.76.43:28015
Abstract
We describe the public Rust server Operational Control Center, reached at 84.174.76.43:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #12,611 of all servers, the top 57%. It last wiped 4d ago.
Keywordsmodded carbon pve
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 57% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 84.174.76.43:28015 |
|---|---|
| Region | – |
| Max players | 5 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 23 Oct 2026, 09:10 UTC |
| Hostname | – |
| First seen | 23 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2], live pve population [3] and servers wiping soon [4].
| Server | Players |
|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 244 on average | 247/2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 235 on average | 104/2000 |
| Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 98 on average | 117/200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average | 41/200 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average | 11/100 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 52 on average | 43/250 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1What location does Operational Control Center have?
There is no region published for Operational Control Center. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 84.174.76.43:28015 is its address.
A.2What is the reliability of Operational Control Center, and is it online?
Right now, Operational Control Center is offline, and the last time it was seen was 4 days 17 hours ago. Its uptime over the last full days (4 days) was 0%, with 0 of 96 hours online. The first record of it by Rust Statistics dates to 23 October 2026.
A.3What version of Rust is run on Operational Control Center?
Rust network protocol 2635 and build 168909 is the version that Operational Control Center runs, on Windows. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.4On what cycle does Operational Control Center wipe?
The record of Operational Control Center's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 4 days 18 hours have passed since the current world was generated.
Population
A.5What position does Operational Control Center occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts Operational Control Center at #12,611, within the top 57% of ranked servers.
A.6How would you characterise the player activity on Operational Control Center?
The last recorded sighting of Operational Control Center was 4 days 17 hours ago; it is offline now. The peak over seven days is 1, against an average of 1.
Tags and filters
A.7How should the tags on Operational Control Center be interpreted?
The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp5 (Max players): The slot count is 5; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^p (PvE): Player fighting is off; danger comes from the world; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): Plugins run through Carbon, which Operational Control Center publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.8Where can Operational Control Center be found among the Rust Statistics lists and filters?
Modded Rust servers and Rust PvE servers: live list are the Rust Statistics lists that Operational Control Center fits. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Settings and map
A.9Which settings and rules are in force on Operational Control Center?
The name of Operational Control Center states no gather rate. No cap is given beyond the game's default of 8 players per group. Listed as pve, the game mode is no player-versus-player fighting. Plugins or settings change the game; the browser files it under Modded. Carbon plugins are running. VAC, Valve's anti-cheat, is enabled.
A.10What is the map for Operational Control Center?
The game generates the map on Operational Control Center; that format is procedural.
How to join
A.11What steps are required to join Operational Control Center?
Enter client.connect 84.174.76.43:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp5,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp5 | Max players. The slot count is 5. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
| Gameplay | |
^p | PvE. Player fighting is off; danger comes from the world. |
| Mods and access | |
^z | Modded. Modded listing: plugins or settings modify the game. |
^y | Carbon. Plugins run through Carbon. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Live pve population. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.