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Stan Practice (private)

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 6m ago · 84.32.32.27:28015

Abstract

We describe the public Rust server Stan Practice (private), reached at 84.32.32.27:28015. At the last check it held 0 of 4 places, against a seven-day mean of 0 and a peak of 11. It ranks #15,264 of all servers, the top 69%. It last wiped 18d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/40% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#15,264top 69%
Last wipe18d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123406:0015:0000:0009:0018:0003:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040006:0015:0000:0009:0018:0003:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct20 Oct24 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Stan Practice (private)
Figure 4: The map: Procedural Map, size 3500, seed 1337. Open on RustMaps.
Table 3: The server's published settings.
Address84.32.32.27:28015
Region–
Max players4
Group limit8, the default
Wipe schedule–
Last wipe9 Oct 2026, 16:50 UTC
Hostname–
First seen9 Oct 2026
MapProcedural Map
Size3500
Seed1337

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and next Rust wipe times [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 158 on average54/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average131/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average41/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average30/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average4/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average13/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1Does Stan Practice (private) perform well?

Over the past 48 hours, it ran at an average of 225 server fps, with a low of 179. Buildings, deployables and all other world objects counted together reached a maximum of 79,514 entities. Its highest memory usage was 11,807 MB. Lag, as players feel it, results from low fps combined with an increasing entity count.

A.2What is the location of Stan Practice (private)?

A region is not published by Stan Practice (private). The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 84.32.32.27:28015 is its address.

A.3What is the online status and reliability of Stan Practice (private)?

Stan Practice (private) is currently online. It last restarted around 5 days 11 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 168 were served, an availability of 100%. It was first observed on 9 October 2026 by Rust Statistics.

A.4What is the Rust version for Stan Practice (private)?

Rust network protocol 2634 and build 167398 is the version that Stan Practice (private) runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5When are wipes carried out on Stan Practice (private)?

The record of Stan Practice (private)'s wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 18 days 12 hours ago.

Population

A.6What is the rank of Stan Practice (private) among Rust servers?

Ranked by player hours across seven days, Stan Practice (private) holds #15,264, in the top 69% of all ranked servers.

A.7What is the population level of Stan Practice (private)?

The current population of Stan Practice (private) is 0, drawn from 4 slots. Over the last week the count averages 0 players and reaches 1 at its height.

Tags, lists

A.8How should the tags on Stan Practice (private) be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Joining requires the same game version: protocol 2634; cs167398 (Build): This server runs game build 167398; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Stan Practice (private) publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can Stan Practice (private) be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Stan Practice (private): Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.10Which settings and rules are in force on Stan Practice (private)?

Its name carries no gather rate for Stan Practice (private). No cap is given beyond the game's default of 8 players per group. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. The server browser lists it as Modded, where plugins or settings alter the game. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for Stan Practice (private)?

Generated by the game from seed 1337, the procedural map on Stan Practice (private) measures 3,500. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.12What steps are required to join Stan Practice (private)?

Press F1 inside Rust to open the console and enter client.connect 84.32.32.27:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp4Max players. 4 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. Joining requires the same game version: protocol 2634.
cs167398Build. This server runs game build 167398.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.