Rust StatisticsWorking papers on every public Rust server · 33,825 players now

Wizla's Test Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 19d ago · 84.67.167.117:28015

Abstract

We describe the public Rust server Wizla's Test Server, reached at 84.67.167.117:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,876 of all servers, the top 72%. It last wiped 19d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/10% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,876top 72%
Last wipe19d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep4 Oct11 Oct16 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap18 daysbetween real wipes
Wipe-day peak1players, last three wipes
Crowd held100%of its cycles kept half the crowd
Thu 8 OctSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 8 Oct, 23:1419d ago 1 – running 0
Sun 20 Sep, 22:5637d ago 1 held half 18 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 5: The map: Custom Map.
Table 4: The server's published settings.
Address84.67.167.117:28015
Region–
Max players1
Group limit8, the default
Wipe schedule–
Last wipe8 Oct 2026, 23:14 UTC
Hostname–
First seen20 Sep 2026
MapCustom Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2], creative and sandbox servers [3], rust creative servers [4] and Rust wipe forecast [5].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 112 on average33/999
[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 89 on average107/999
[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 51 on average64/150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average14/100
AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 23 on average8/100
KoalaKopters - Minicopter / Helicopter Training|Arena|Dogfightgroups of 8+ · 23 on average18/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is Wizla's Test Server based?

There is no region published for Wizla's Test Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 84.67.167.117:28015.

A.2How reliable is Wizla's Test Server, and is it currently online?

At the present moment, Wizla's Test Server is offline; it was last seen 19 days 4 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. Its first appearance in Rust Statistics's records is 20 September 2026.

A.3What version of Rust is run on Wizla's Test Server?

Wizla's Test Server is running Rust network protocol 2634 and build 167231 on the Windows operating system. To join, your game must use the same protocol; Steam handles the update for you.

Wipe schedule

A.4When are wipes carried out on Wizla's Test Server?

Too few wipes by Wizla's Test Server have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 19 days 6 hours ago.

A.5What characterises wipe day on Wizla's Test Server?

Across its recent wipes, the average peak population was 1 players. The peak on the latest wipe came 0 hours after it began. For 100% of recent wipes, the population did not fall below half the peak before the next wipe.

Population

A.6How does Wizla's Test Server compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Wizla's Test Server holds #15,876, in the top 72% of all ranked servers.

A.7How would you characterise the player activity on Wizla's Test Server?

At this moment Wizla's Test Server is offline, having last been seen 19 days 4 hours ago.

Tags, lists

A.8How should the tags on Wizla's Test Server be interpreted?

Tags from Wizla's Test Server, read by the game's server browser, are gmrust (Game mode): Rust survival, in its standard form; mp1 (Max players): 1 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167231 (Build): This server runs game build 167231; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^c (Creative): Building is sandbox-style, with no gathering and free construction; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): Plugins run through Carbon. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Wizla's Test Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Wizla's Test Server: Modded Rust servers, Build and creative servers in Rust and Rust servers tagged creative. These filters on the server list return it: Type: Modded; Server tag: Creative ^c, Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and map

A.10Under what rules and settings does Wizla's Test Server operate?

Its name carries no gather rate for Wizla's Test Server. The group cap is 8 players, which is the default in the game. build & creative is the game mode here; no gathering: sandbox building only. Plugins or settings change the game; the browser files it under Modded. Carbon plugins are running. The server has VAC off, Valve's anti-cheat.

How to join

A.11What is the process for joining Wizla's Test Server?

Press F1 inside Rust to open the console and enter client.connect 84.67.167.117:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp1,ptrak,$r?,v2634,^z,^y,^c,gmrust,cs167231,ts8.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp1Max players. 1 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs167231Build. This server runs game build 167231.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Gameplay
^cCreative. Building is sandbox-style, with no gathering and free construction.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Creative and sandbox servers. ruststatistics.org/top-rust-build-servers.
  4. [4]Rust Statistics. Rust creative servers. ruststatistics.org/top-rust-creative-servers.
  5. [5]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.