Oblivion
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 10h ago · 84.72.109.63:28015
Abstract
We describe the public Rust server Oblivion, reached at 84.72.109.63:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,400 of all servers, the top 69%. It last wiped 104d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 84.72.109.63:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 15 Jul 2026, 18:34 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3500 |
| Seed | 12345 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 156 on average | 143/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average | 120/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average | 164/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average | 75/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average | 1/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average | 36/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does Oblivion perform well?
The server fps averaged 239 over the last 48 hours, never dropping below 229. Buildings, deployables and all other world objects counted together reached a maximum of 70,382 entities. The peak memory usage was 2,222 MB. Players experience lag when fps is low and the entity count is rising.
A.2What location does Oblivion have?
There is no region published for Oblivion. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 84.72.109.63:28015.
A.3What is the online status and reliability of Oblivion?
Right now, Oblivion is offline, and the last time it was seen was 10 hours ago. It last restarted around 3 hours ago, according to its reported uptime. Of the 168 hours in the last 7 full days, 59 were served, an availability of 35%. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What version of Rust is run on Oblivion?
Oblivion is running Rust network protocol 2631 and build 158240 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.5When are wipes carried out on Oblivion?
There are not yet enough recorded wipes for Oblivion to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 104 days 13 hours ago.
Population
A.6What is the rank of Oblivion among Rust servers?
Ranked by player hours across seven days, Oblivion holds #15,400, in the top 69% of all ranked servers.
A.7What is the population level of Oblivion?
At this moment Oblivion is offline, having last been seen 10 hours ago. The mean population for the last seven days is 0.
Tags and filters
A.8What is the meaning of the tags on Oblivion?
The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): It offers 50 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2631 (Protocol): Joining requires the same game version: protocol 2631; cs158240 (Build): The game build is 158240; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which Oblivion publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.9Where can Oblivion be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Oblivion: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.10Which settings and rules are in force on Oblivion?
The name of Oblivion states no gather rate. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.
A.11What is the map for Oblivion?
The game generates Oblivion's procedural map at size 3,500, from seed 12345. Because size and seed determine the map, RustMaps can show it, linked from this page.
Connection
A.12What steps are required to join Oblivion?
Enter client.connect 84.72.109.63:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp50 | Max players. It offers 50 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2631 | Protocol. Joining requires the same game version: protocol 2631. |
cs158240 | Build. The game build is 158240. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.