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Local Server 2

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 6d ago · 85.114.192.47:28015

Abstract

We describe the public Rust server Local Server 2, reached at 85.114.192.47:28015. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #12,944 of all servers, the top 58%. It last wiped 6d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/20% full
In the queue0no queue
Seven-day mean0peak 1
Rank2#12,944top 58%
Last wipe6d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 58% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap10.6 daysbetween real wipes
On rhythm0%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held50%else halves by day 3
Thu 22 OctFri 16 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 22 Oct, 20:076d ago 0 – running 0
Fri 16 Oct, 17:5912d ago 1 halved by day 3 6.1 d 0
Thu 1 Oct, 16:1727d ago 1 held half 15.1 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address85.114.192.47:28015
Region–
Max players2
Group limit8, the default
Wipe schedule–
Last wipe22 Oct 2026, 20:34 UTC
Hostname–
First seen18 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average72/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average71/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average60/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average18/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average9/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does Local Server 2 have?

A region is not published by Local Server 2. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 85.114.192.47:28015 is its address.

A.2What is the reliability of Local Server 2, and is it online?

Right now, Local Server 2 is offline, and the last time it was seen was 6 days 1 hours ago. Of the 168 hours in the last 7 full days, 9 were served, an availability of 5%. It was first observed on 18 September 2026 by Rust Statistics.

A.3What version of Rust is run on Local Server 2?

The version of Rust on Local Server 2 is network protocol 2635 and build 168912, and the operating system is Windows. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4What schedule does Local Server 2 follow for wipes?

No next wipe can be predicted for Local Server 2 since its wipes occur at irregular intervals. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 6 days 2 hours.

A.5What characterises wipe day on Local Server 2?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 0 hours after the latest wipe. For 50% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 3.

Population

A.6How does Local Server 2 compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Local Server 2 holds #12,944, in the top 58% of all ranked servers.

A.7What is the population level of Local Server 2?

The last recorded sighting of Local Server 2 was 6 days 1 hours ago; it is offline now. Averaged over the last seven days: 0 players; the same period peaks at 1.

Tags, lists

A.8What is the meaning of the tags on Local Server 2?

Tags from Local Server 2, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp2 (Max players): 2 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168912 (Build): The game build is 168912; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can Local Server 2 be found among the Rust Statistics lists and filters?

These Rust Statistics lists include Local Server 2: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.10Under what rules and settings does Local Server 2 operate?

Its name carries no gather rate for Local Server 2. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Plugins number Carbon on this server. VAC is not in use; Valve's anti-cheat is off.

A.11What is the map for Local Server 2?

On Local Server 2 the terrain is procedural, built by the game itself.

Connection

A.12How do you connect to Local Server 2?

Enter client.connect 85.114.192.47:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp2,ptrak,$r?,v2635,gmrust,cs168912,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp2Max players. 2 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168912Build. The game build is 168912.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. A region code has not been set.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.