LOST RUST PVE
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 12m ago · 85.12.211.252:28015
Abstract
We describe the public Rust server LOST RUST PVE, reached at 85.12.211.252:28015. At the last check it held 2 of 100 places, against a seven-day mean of 4 and a peak of 121. It ranks #1,594 of all servers, the top 7%. It last wiped 12d ago on a published biweekly schedule; the next wipe is expected Thursday 29 October, 16:24 UTC, its biweekly schedule tag.
Keywordsbiweekly wipes modded oxide pve
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 7% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Thursday 29 October, 16:24 UTC, in 1d 10h. Its biweekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 12.3 days | between real wipes |
| On rhythm | 67% | of its recent wipes |
| Wipe-day peak | 14 | players, last three wipes |
| Crowd held | 0% | else halves by day 10.5 |
| When (UTC) | In | Kind |
|---|---|---|
| Thu 29 Oct, 16:24 | 1d 10h | its own schedule |
| Thu 5 Nov, 19:00 | 8d 13h | force wipefw |
| Thu 12 Nov, 16:24 | 15d 10h | its own schedule |
| Thu 26 Nov, 16:24 | 29d 10h | its own schedule |
| Thu 3 Dec, 19:00 | 36d 13h | force wipefw |
| Thu 10 Dec, 16:24 | 43d 10h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 15 Oct, 16:2412d ago | 11 | – | running | 3 |
| Sat 3 Oct, 08:4524d ago | 15 | halved by day 10 | 12.3 d | 5 |
| Thu 1 Oct, 18:25fw26d ago | 15 | – | 1.6 d | 3 |
| Thu 17 Sep, 16:2340d ago | 12 | halved by day 11 | 14.1 d | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 85.12.211.252:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | biweekly |
| Last wipe | 15 Oct 2026, 16:24 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 4250 |
| Seed | 630951396 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2], pve wipes and settings [3] and upcoming Rust wipes [4].
| Server | Players |
|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 245 on average | 190/2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 236 on average | 88/2000 |
| Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 99 on average | 84/200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 59 on average | 62/200 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average | 23/100 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsidgroups of 8+ · biweekly · 52 on average | 20/250 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1Does LOST RUST PVE perform well?
The server fps averaged 55 over the last 48 hours, never dropping below 30. Its entity count reached a maximum of 141,088, including buildings, deployables and all other world objects. Its highest memory usage was 4,047 MB. When fps is low and entity count climbs, players feel lag.
A.2What is the location of LOST RUST PVE?
A region is not published by LOST RUST PVE. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 85.12.211.252:28015 is its address.
A.3What is the online status and reliability of LOST RUST PVE?
LOST RUST PVE is currently online. It last restarted around 3 hours ago, according to its reported uptime. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. Its first appearance in Rust Statistics's records is 13 September 2026.
A.4What version of Rust is run on LOST RUST PVE?
The version of Rust on LOST RUST PVE is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.5What schedule does LOST RUST PVE follow for wipes?
The record of LOST RUST PVE's wipes is too sparse to confirm the schedule, so the prediction is based on its tag. The server is due to wipe on Thursday 29 October at 16:24 UTC. 12 days 13 hours have passed since the current world was generated. Wipes every two weeks are published in the tags.
A.6How would you describe wipe day on LOST RUST PVE?
The average busiest point of recent wipes was 14 players. The crowd reached its maximum 21 hours after the latest wipe. For 0% of recent wipes, the population did not fall below half the peak before the next wipe. If not, the population dropped below half by day 10.5.
Player count
A.7What position does LOST RUST PVE occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts LOST RUST PVE at #1,594, within the top 7% of ranked servers.
A.8How would you characterise the player activity on LOST RUST PVE?
At this moment 2 players are on LOST RUST PVE, which has 100 slots in total. The peak over seven days is 12, against an average of 4. The busiest hour of the last 48 is 14:00 UTC, averaging 11 players.
Tags and filters
A.9What is the meaning of the tags on LOST RUST PVE?
Tags from LOST RUST PVE, read by the game's server browser, are gmvanilla (Game mode): Survival on vanilla rules; mp100 (Max players): It offers 100 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^b (Biweekly): It wipes on a two-week cycle; ^p (PvE): The threat is the world, not other players; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.10Where can LOST RUST PVE be found among the Rust Statistics lists and filters?
These Rust Statistics lists include LOST RUST PVE: Modded Rust servers and Rust PvE servers: live list. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Settings and map
A.11Under what rules and settings does LOST RUST PVE operate?
The name of LOST RUST PVE states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is pve, which means fighting other players is excluded. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
A.12What map is in use on LOST RUST PVE?
The game generates LOST RUST PVE's procedural map at size 4,250, from seed 630951396. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.
Connection
A.13What steps are required to join LOST RUST PVE?
Enter client.connect 85.12.211.252:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. You can find its website at https://lostrust.online/.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. Survival on vanilla rules. |
mp100 | Max players. It offers 100 slots. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. No region code is set. |
| Wipe schedule | |
^b | Biweekly. It wipes on a two-week cycle. |
| Gameplay | |
^p | PvE. The threat is the world, not other players. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Pve wipes and settings. ruststatistics.org/top-rust-pve-servers.
- [4]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.