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GodsForsakenLand

Rust Statistics

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Online · checked 1h ago · 85.134.72.218:28015

Abstract

We describe the public Rust server GodsForsakenLand, reached at 85.134.72.218:28015. At the last check it held 0 of 10 places, against a seven-day mean of 01. It ranks #15,426 of all servers, the top 69%. It last wiped 24d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,426top 69%
Last wipe24d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123419:0000:0004:0009:0013:0017:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020019:0000:0004:0009:0013:0017:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct.

4Rank

The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct18 Oct23 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak2players, last three wipes
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 3 Oct, 22:0124d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of GodsForsakenLand
Figure 5: The map: Procedural Map, size 4500, seed 9876513. Open on RustMaps.
Table 4: The server's published settings.
Address85.134.72.218:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 22:32 UTC
Hostname–
First seen3 Oct 2026
MapProcedural Map
Size4500
Seed9876513

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 157 on average205/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average183/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does GodsForsakenLand run?

Its average server fps over the last 48 hours was 124, with a minimum of 94. Its entity count reached a maximum of 112,784, including buildings, deployables and all other world objects. Its highest memory usage was 4,945 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of GodsForsakenLand?

A region is not published by GodsForsakenLand. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 85.134.72.218:28015 is its address.

A.3How reliable is GodsForsakenLand, and is it currently online?

GodsForsakenLand is online at this time. Based on the uptime it reports, the last restart occurred about 1 hours ago. Its uptime over the last full days (7 days) was 95%, with 159 of 168 hours online. Its first appearance in Rust Statistics's records is 3 October 2026.

A.4What version of Rust is run on GodsForsakenLand?

Rust network protocol 2634 and build 166652 is the version that GodsForsakenLand runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5What schedule does GodsForsakenLand follow for wipes?

Too few wipes by GodsForsakenLand have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 24 days 20 hours ago.

A.6How would you describe wipe day on GodsForsakenLand?

Across its recent wipes, the average peak population was 2 players. The crowd reached its maximum 11 hours after the latest wipe.

Player count

A.7What position does GodsForsakenLand occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts GodsForsakenLand at #15,426, within the top 69% of ranked servers.

A.8How would you characterise the player activity on GodsForsakenLand?

At this moment 0 players are on GodsForsakenLand, which has 10 slots in total. The mean population for the last seven days is 0.

Tags and filters

A.9How should the tags on GodsForsakenLand be interpreted?

The game's server browser reads gmrust (Game mode): Rust survival, in its standard form; mp10 (Max players): 10 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which GodsForsakenLand publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.10Where can GodsForsakenLand be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that GodsForsakenLand fits. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Settings and map

A.11Which settings and rules are in force on GodsForsakenLand?

No gather rate appears in the name of GodsForsakenLand. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means the standard mode, in which you gather, build and raid. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on GodsForsakenLand?

Size 4,500 and seed 9876513 define the procedural, game-generated map on GodsForsakenLand. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.13How do you connect to GodsForsakenLand?

Enter client.connect 85.134.72.218:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp10Max players. 10 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166652Build. The game build is 166652.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.