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4Netplayers Rust Server probe 2

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 33d ago · 85.14.216.2:22100

Abstract

We describe the public Rust server 4Netplayers Rust Server probe 2, reached at 85.14.216.2:22100. It is offline at the last check, against a seven-day mean of 01. It ranks #15,641 of all servers, the top 71%. It last wiped 41d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,641top 71%
Last wipe41d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 71% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of 4Netplayers Rust Server probe 2
Figure 4: The map: Procedural Map, size 4500, seed 1234567890. Open on RustMaps.
Table 3: The server's published settings.
Address85.14.216.2:22100
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe16 Sep 2026, 20:43 UTC
Hostname–
First seen16 Sep 2026
MapProcedural Map
Size4500
Seed1234567890

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 163 on average63/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average129/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average75/225
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average18/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average67/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average15/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1What is the location of 4Netplayers Rust Server probe 2?

A region is not published by 4Netplayers Rust Server probe 2. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 85.14.216.2:22100.

A.2How reliable is 4Netplayers Rust Server probe 2, and is it currently online?

Right now, 4Netplayers Rust Server probe 2 is offline, and the last time it was seen was 33 days 13 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. Its first appearance in Rust Statistics's records is 16 September 2026.

A.3What version of Rust is run on 4Netplayers Rust Server probe 2?

Rust network protocol 2633 and build 165217 is the version that 4Netplayers Rust Server probe 2 runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4When are wipes carried out on 4Netplayers Rust Server probe 2?

The record of 4Netplayers Rust Server probe 2's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 41 days 2 hours have passed since the current world was generated.

Population

A.5What position does 4Netplayers Rust Server probe 2 occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts 4Netplayers Rust Server probe 2 at #15,641, within the top 71% of ranked servers.

A.6What is the population level of 4Netplayers Rust Server probe 2?

The last recorded sighting of 4Netplayers Rust Server probe 2 was 33 days 13 hours ago; it is offline now.

Tags and filters

A.7What do the tags associated with 4Netplayers Rust Server probe 2 signify?

Tags from 4Netplayers Rust Server probe 2, read by the game's server browser, are gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.8Where can 4Netplayers Rust Server probe 2 be found among the Rust Statistics lists and filters?

These Rust Statistics lists include 4Netplayers Rust Server probe 2: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.9Under what rules and settings does 4Netplayers Rust Server probe 2 operate?

No gather rate appears in the name of 4Netplayers Rust Server probe 2. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.10What map is in use on 4Netplayers Rust Server probe 2?

Generated by the game from seed 1234567890, the procedural map on 4Netplayers Rust Server probe 2 measures 4,500. Because size and seed determine the map, RustMaps can show it, linked from this page.

Connection

A.11How do you connect to 4Netplayers Rust Server probe 2?

Press F1 inside Rust to open the console and enter client.connect 85.14.216.2:22100. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp10Max players. 10 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. Your game must run protocol 2633 to connect.
cs165217Build. Build 165217 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.