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4Netplayers Rust Server probe 2

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 25d ago · 85.14.216.30:21400

Abstract

We describe the public Rust server 4Netplayers Rust Server probe 2, reached at 85.14.216.30:21400. It is offline at the last check, against a seven-day mean of 01. It ranks #13,798 of all servers, the top 61%. It last wiped 26d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean0peak –
Rank2#13,798top 61%
Last wipe26d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct.

4Rank

The server stands in the top 61% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k2 Oct4 Oct6 Oct7 Oct9 Oct11 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak1players, last three wipes
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Sat 3 Oct, 11:4326d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of 4Netplayers Rust Server probe 2
Figure 5: The map: Procedural Map, size 4499, seed 1234567890. Open on RustMaps.
Table 4: The server's published settings.
Address85.14.216.30:21400
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe3 Oct 2026, 11:43 UTC
Hostname–
First seen2 Oct 2026
MapProcedural Map
Size4499
Seed1234567890

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 151 on average109/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average176/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average70/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average211/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average347/350

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does 4Netplayers Rust Server probe 2 have?

There is no region published for 4Netplayers Rust Server probe 2. Rust Statistics does not look up the machine's location; it shows where the server says it is. 85.14.216.30:21400 is its address.

A.2What is the online status and reliability of 4Netplayers Rust Server probe 2?

Right now, 4Netplayers Rust Server probe 2 is offline, and the last time it was seen was 25 days 1 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 2 October 2026 by Rust Statistics.

A.3What is the Rust version for 4Netplayers Rust Server probe 2?

4Netplayers Rust Server probe 2 is running Rust network protocol 2634 and build 166652 on the Linux operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4On what cycle does 4Netplayers Rust Server probe 2 wipe?

The record of 4Netplayers Rust Server probe 2's wipes is not yet sufficient to establish its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 26 days 7 hours.

A.5What happens on 4Netplayers Rust Server probe 2 when wipe day arrives?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began.

Population

A.6What position does 4Netplayers Rust Server probe 2 occupy in the ranking of Rust servers?

The seven-day player-hours ranking puts 4Netplayers Rust Server probe 2 at #13,798, within the top 61% of ranked servers.

A.7At what level does 4Netplayers Rust Server probe 2 operate in terms of players?

4Netplayers Rust Server probe 2 is not online now; 25 days 1 hours have passed since it was last seen.

Tags, lists

A.8How should the tags on 4Netplayers Rust Server probe 2 be interpreted?

The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): This server runs game build 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game, which 4Netplayers Rust Server probe 2 publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can 4Netplayers Rust Server probe 2 be found among the Rust Statistics lists and filters?

Modded Rust servers are the Rust Statistics lists that 4Netplayers Rust Server probe 2 fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.10Which settings and rules are in force on 4Netplayers Rust Server probe 2?

Its name carries no gather rate for 4Netplayers Rust Server probe 2. At 8 players, the group limit equals the game's default. survival is the game mode here; gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.11What is the map for 4Netplayers Rust Server probe 2?

The game generates 4Netplayers Rust Server probe 2's procedural map at size 4,499, from seed 1234567890. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

Connection

A.12How do you connect to 4Netplayers Rust Server probe 2?

Enter client.connect 85.14.216.30:21400 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp10Max players. The slot count is 10.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2634Protocol. Your game must run protocol 2634 to connect.
cs166652Build. This server runs game build 166652.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Oxide (uMod), a plugin framework, runs on this server.
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.