4Netplayers Rust Server probe 1
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 27d ago · 85.14.216.84:21200
Abstract
We describe the public Rust server 4Netplayers Rust Server probe 1, reached at 85.14.216.84:21200. It is offline at the last check, against a seven-day mean of 01. It ranks #15,927 of all servers, the top 69%. It last wiped 27d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 69% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Wipe-day peak | 0 | players, last three wipes |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 2 Oct, 03:4127d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 85.14.216.84:21200 |
|---|---|
| Region | – |
| Max players | 10 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 2 Oct 2026, 03:41 UTC |
| Hostname | – |
| First seen | 24 Sep 2026 |
| Map | Procedural Map |
| Size | 4500 |
| Seed | 1234567890 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded Rust population table [2] and Rust wipe forecast [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 153 on average | 36/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 127/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average | 56/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average | 13/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 2/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 3/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What location does 4Netplayers Rust Server probe 1 have?
There is no region published for 4Netplayers Rust Server probe 1. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 85.14.216.84:21200.
A.2What is the online status and reliability of 4Netplayers Rust Server probe 1?
At the present moment, 4Netplayers Rust Server probe 1 is offline; it was last seen 27 days ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. It was first observed on 24 September 2026 by Rust Statistics.
A.3What version of Rust is run on 4Netplayers Rust Server probe 1?
4Netplayers Rust Server probe 1 is running Rust network protocol 2634 and build 166494 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4On what cycle does 4Netplayers Rust Server probe 1 wipe?
Too few wipes by 4Netplayers Rust Server probe 1 have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 27 days 1 hours have passed since the current world was generated.
A.5What characterises wipe day on 4Netplayers Rust Server probe 1?
Across its recent wipes, the average peak population was 0 players. The crowd reached its maximum 0 hours after the latest wipe.
Population
A.6How does 4Netplayers Rust Server probe 1 compare with other Rust servers in the rankings?
Ranked by player hours across seven days, 4Netplayers Rust Server probe 1 holds #15,927, in the top 69% of all ranked servers.
A.7At what level does 4Netplayers Rust Server probe 1 operate in terms of players?
The last recorded sighting of 4Netplayers Rust Server probe 1 was 27 days ago; it is offline now.
Tags, lists
A.8How should the tags on 4Netplayers Rust Server probe 1 be interpreted?
The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game, which 4Netplayers Rust Server probe 1 publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.
A.9Where can 4Netplayers Rust Server probe 1 be found among the Rust Statistics lists and filters?
Modded Rust servers are the Rust Statistics lists that 4Netplayers Rust Server probe 1 fits. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.10Under what rules and settings does 4Netplayers Rust Server probe 1 operate?
Its name carries no gather rate for 4Netplayers Rust Server probe 1. At 8 players, the group limit equals the game's default. survival is the game mode here; the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
A.11What map is in use on 4Netplayers Rust Server probe 1?
Size 4,500 and seed 1234567890 define the procedural, game-generated map on 4Netplayers Rust Server probe 1. Equal size and seed yield an identical map, which this page offers to view on RustMaps.
How to join
A.12How do you connect to 4Netplayers Rust Server probe 1?
Press F1 inside Rust to open the console and enter client.connect 85.14.216.84:21200. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166494,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. The mode is vanilla survival. |
mp10 | Max players. The slot count is 10. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs166494 | Build. The game build is 166494. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.