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[AU] Dead Signal | Monthly

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Online · checked 10m ago · 85.155.189.54:28015

Abstract

We describe the public Rust server [AU] Dead Signal | Monthly, reached at 85.155.189.54:28015. At the last check it held 0 of 100 places, against a seven-day mean of 1 and a peak of 51. It ranks #3,812 of all servers, the top 17%. It last wiped 15d ago.

Keywordsmodded carbon

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean1peak 5, 48 h peak 1
Rank2#3,812top 17%
Last wipe15d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75110:0019:0004:0013:0023:0008:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
05010015020010:0019:0004:0013:0023:0008:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct.

4Rank

The server stands in the top 17% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of [AU] Dead Signal | Monthly
Figure 4: The map: Procedural Map, size 3000, seed 12345. Open on RustMaps.
Table 3: The server's published settings.
Address85.155.189.54:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe14 Oct 2026, 02:56 UTC
Hostname–
First seen22 Oct 2026
MapProcedural Map
Size3000
Seed12345

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are Rust server list for Oceania [2], modded servers by player count [3] and Rust wipe forecast [4].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
vanilla +OC · groups of 16+ · monthly · 1 on average1/75
Rustafied.com - AU MainOC · groups of 16+ · weekly · 145 on average628/650
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 121 on average68/100
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 55 on average119/150
Rustafied.com - AU LongOC · groups of 16+ · monthly · 29 on average28/100
Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average6/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1How well does [AU] Dead Signal | Monthly run?

The server fps averaged 101 over the last 48 hours, never dropping below 37. The highest number of entities it carried was 48,206, comprising buildings, deployables and all other objects. The peak memory usage was 2,143 MB. Players experience lag when fps is low and the entity count is rising.

A.2In which location is [AU] Dead Signal | Monthly based?

No region tag is published by [AU] Dead Signal | Monthly, but its name points to Oceania. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 85.155.189.54:28015 is its address.

A.3What is the online status and reliability of [AU] Dead Signal | Monthly?

[AU] Dead Signal | Monthly is online at this time. Based on the uptime it reports, the last restart occurred about 14 hours ago. The server was up 99% of the time over the last 6 full days, 142 of 144 hours. Its first appearance in Rust Statistics's records is 22 October 2026.

A.4What is the Rust version for [AU] Dead Signal | Monthly?

[AU] Dead Signal | Monthly is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5On what cycle does [AU] Dead Signal | Monthly wipe?

There are not yet enough recorded wipes for [AU] Dead Signal | Monthly to reveal its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The current world has been running for 15 days 6 hours.

Player count

A.6How does [AU] Dead Signal | Monthly compare with other Rust servers in the rankings?

Ranked by player hours across seven days, [AU] Dead Signal | Monthly holds #3,812, in the top 17% of all ranked servers.

A.7How would you characterise the player activity on [AU] Dead Signal | Monthly?

The current population of [AU] Dead Signal | Monthly is 0, drawn from 100 slots. Over the last week the count averages 1 players and reaches 5 at its height. The busiest hour of the last 48 is 09:00 UTC, averaging 1 players.

Tags, lists

A.8What is the meaning of the tags on [AU] Dead Signal | Monthly?

The game's server browser reads gmrust (Game mode): This is survival as standard Rust plays; mp100 (Max players): 100 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): The plugin framework is Carbon, which [AU] Dead Signal | Monthly publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can [AU] Dead Signal | Monthly be found among the Rust Statistics lists and filters?

The Rust Statistics lists that [AU] Dead Signal | Monthly fits are: Rust servers in Oceania and Modded Rust servers. These filters on the server list return it: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules, settings, map

A.10Which settings and rules are in force on [AU] Dead Signal | Monthly?

No gather rate appears in the name of [AU] Dead Signal | Monthly. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Carbon on this server. VAC, Valve's anti-cheat, is enabled.

A.11What map is in use on [AU] Dead Signal | Monthly?

Size 3,000 and seed 12345 define the procedural, game-generated map on [AU] Dead Signal | Monthly. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

How to join

A.12What steps are required to join [AU] Dead Signal | Monthly?

Enter client.connect 85.155.189.54:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. The website for this server is https://radiantplay.com.au.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp100Max players. 100 slots are available.
ts8Group limit. The team cap is 8, which is the game default.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Rust server list for Oceania. ruststatistics.org/top-au-rust-servers.
  3. [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.