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BunnieBee's

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 28d ago · 85.190.153.194:10700

Abstract

We describe the public Rust server BunnieBee's, reached at 85.190.153.194:10700. It is offline at the last check, against a seven-day mean of 01. It ranks #14,716 of all servers, the top 64%. It last wiped 28d ago.

Keywordsquad modded oxide softcore

Access. Launch Rust and join ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/200% full
In the queue0no queue
Seven-day mean0peak –
Rank2#14,716top 64%
Last wipe28d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep.

4Rank

The server stands in the top 64% of all ranked servers, and #595 of the quad servers (top 70%). Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k27 Sep29 Sep2 Oct4 Oct7 Oct9 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap4 daysbetween real wipes
Wipe-day peak2players, last three wipes
Crowd held100%of its cycles kept half the crowd
Thu 1 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 6 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 1 Oct, 18:29fw28d ago 2 – running 0
Sun 27 Sep, 18:5532d ago 3 held half 4 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of BunnieBee's
Figure 5: The map: Procedural Map, size 3500, seed 6738. Open on RustMaps.
Table 4: The server's published settings.
Address85.190.153.194:10700
Region–
Max players20
Group limitquad
Wipe schedule–
Last wipe1 Oct 2026, 18:29 UTC
Hostname–
First seen27 Sep 2026
MapProcedural Map
Size3500
Seed6738

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and next Rust wipe times [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 3 on average1/100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average1/233
[EA] Softcore 1quad · monthly · 66 on average24/350
[US] Facepunch Softcore 2NA · quad · monthly · 57 on average60/300
Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 32 on average30/150
Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 10 on average7/100

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is BunnieBee's based?

There is no region published for BunnieBee's. Rust Statistics does not look up the machine's location; it shows where the server says it is. 85.190.153.194:10700 is its address.

A.2What is the online status and reliability of BunnieBee's?

BunnieBee's is currently offline, with the last sighting 28 days 1 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. The first record of it by Rust Statistics dates to 27 September 2026.

A.3What version of Rust is run on BunnieBee's?

BunnieBee's is running Rust network protocol 2634 and build 166494 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe timing

A.4What schedule does BunnieBee's follow for wipes?

Too few wipes by BunnieBee's have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 28 days 8 hours ago.

A.5What characterises wipe day on BunnieBee's?

Across its recent wipes, the average peak population was 2 players. The peak on the latest wipe came 6 hours after it began. The crowd stayed above half its peak until the next wipe in 100% of recent wipes.

Player count

A.6What is the rank of BunnieBee's among Rust servers?

Ranked by player hours across seven days, BunnieBee's holds #14,716, in the top 64% of all ranked servers. The quad group places it at #595.

A.7At what level does BunnieBee's operate in terms of players?

BunnieBee's is not online now; 28 days 1 hours have passed since it was last seen.

Tags, lists

A.8What is the meaning of the tags on BunnieBee's?

The game's server browser reads gmsoftcore (Game mode): The ruleset is softcore: an easier game; mp20 (Max players): The slot count is 20; ts4 (Group limit): 4 is the maximum team size; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded, which BunnieBee's publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can BunnieBee's be found among the Rust Statistics lists and filters?

These Rust Statistics lists include BunnieBee's: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Settings and map

A.10Under what rules and settings does BunnieBee's operate?

No gather rate appears in the name of BunnieBee's. The group limit is 4 players, under quad. Listed as softcore, the game mode is An easier Facepunch mode, in which part of your loot is kept. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.11On which map does BunnieBee's take place?

Size 3,500 and seed 6738 define the procedural, game-generated map on BunnieBee's. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.12How do you connect to BunnieBee's?

Enter client.connect 85.190.153.194:10700 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp20,ptrak,$r?,v2634,gmsoftcore,cs166494,ts4,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmsoftcoreGame mode. The ruleset is softcore: an easier game.
mp20Max players. The slot count is 20.
ts4Group limit. 4 is the maximum team size.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs166494Build. The game build is 166494.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.