Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]
ruststatistics.org · independent, not affiliated with Facepunch Studios
Online · checked 11m ago · 85.233.150.44:35025
Abstract
We describe the public Rust server Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10], reached at 85.233.150.44:35025. At the last check it held 0 of 100 places, against a seven-day mean of 0 and a peak of 11. It ranks #6,940 of all servers, the top 31%. It last wiped 12d ago.
Keywords2x gather modded oxide
1Summary statistics

2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 31% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 13.5 days | between real wipes |
| On rhythm | 100% | of its recent wipes |
| Wipe-day peak | 2 | players, last three wipes |
| Crowd held | 0% | else halves by day 5.5 |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 16 Oct, 11:5012d ago | 3 | – | running | 0 |
| Fri 2 Oct, 12:5826d ago | 1 | halved by day 2 | 14 d | 0 |
| Sat 19 Sep, 11:2239d ago | 3 | halved by day 9 | 13.1 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 85.233.150.44:35025 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 16 Oct 2026, 11:50 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Procedural Map |
| Size | 3700 |
| Seed | 1595316433 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are 2x gather rate servers [2], modded Rust population table [3] and Rust wipe forecast [4].
| Server | Players |
|---|---|
| Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 807 on average | 270/300 |
| Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 600 on average | 102/150 |
| Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 371 on average | 106/150 |
| EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 350 on average | 42/150 |
| Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 330 on average | 493/490 |
| MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 313 on average | 41/1000 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1How well does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] run?
Its average server fps over the last 48 hours was 60, with a minimum of 52. Buildings, deployables and all other world objects counted together reached a maximum of 83,319 entities. Its highest memory usage was 3,683 MB. Players experience lag when fps is low and the entity count is rising.
A.2In which location is Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] based?
A region is not published by Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 85.233.150.44:35025.
A.3What is the reliability of Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10], and is it online?
Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] is currently online. The uptime it reports indicates a restart about 2 days 2 hours ago. The server was up 99% of the time over the last 7 full days, 167 of 168 hours. The first record of it by Rust Statistics dates to 13 September 2026.
A.4What version of Rust is run on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?
The version of Rust on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] is network protocol 2635 and build 168909, and the operating system is Linux. Steam updates your game for you, but you must be on the same protocol to join.
Wipe timing
A.5What schedule does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] follow for wipes?
With irregular wipe times, Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] offers no next wipe to predict. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. 12 days 17 hours have passed since the current world was generated.
A.6What characterises wipe day on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?
Across its recent wipes, the average peak population was 2 players. The crowd reached its maximum 47 hours after the latest wipe. Half the peak was sustained until the next wipe in 0% of recent wipes. Otherwise, a fall below half took place by day 5.5.
Population
A.7What is the rank of Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] among Rust servers?
Ranked by player hours across seven days, Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] holds #6,940, in the top 31% of all ranked servers.
A.8At what level does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] operate in terms of players?
On Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10], 0 of the 100 slots are occupied at present. Averaged over the last seven days: 0 players; the same period peaks at 1. Averaging 1 players, 00:00 UTC was the busiest hour of the past 48.
Tags and filters
A.9How should the tags on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] be interpreted?
gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.10Where can Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] be found among the Rust Statistics lists and filters?
Rust servers with a 2x gather rate and Modded Rust servers are the Rust Statistics lists that Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] fits. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.
Rules, settings, map
A.11Which settings and rules are in force on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?
Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] sets gather to 2x, as the server name indicates. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.
A.12On which map does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] take place?
The game generates Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]'s procedural map at size 3,700, from seed 1595316433. Because size and seed determine the map, RustMaps can show it, linked from this page.
Connection
A.13How do you connect to Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?
Enter client.connect 85.233.150.44:35025 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you. You can find its website at http://cloudrust.ru/.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Rust survival, in its standard form. |
mp100 | Max players. The slot count is 100. |
ts8 | Group limit. Teams are limited to 8, as the game defaults. |
v2635 | Protocol. Your game must run protocol 2635 to connect. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Appendix CAbout this server, in its own words
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. 2x gather rate servers. ruststatistics.org/top-2x-rust-servers.
- [3]Rust Statistics. Modded Rust population table. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.