Eternal Rust | DEV
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 20d ago · 85.72.131.117:28015
Abstract
We describe the public Rust server Eternal Rust | DEV, reached at 85.72.131.117:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #15,885 of all servers, the top 72%. It last wiped 26d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 72% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 8.4 days | between real wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 100% | of its cycles kept half the crowd |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Thu 1 Oct, 19:21fw26d ago | 1 | – | running | 1 |
| Wed 23 Sep, 09:5735d ago | 1 | held half | 8.4 d | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 85.72.131.117:28015 |
|---|---|
| Region | – |
| Max players | 100 |
| Group limit | 6 max |
| Wipe schedule | – |
| Last wipe | 1 Oct 2026, 19:33 UTC |
| Hostname | – |
| First seen | 23 Sep 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and next Rust wipe times [3].
| Server | Players |
|---|---|
| RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 75 on average | 59/250 |
| SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10EU · groups of 5 · 54 on average | 130/210 |
| 红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average | 10/200 |
| Rustico 3groups of 5 · 8 on average | 0/100 |
| РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average | 1/200 |
| Bustabar NA PvP - No Wipe - Raid ProtectionNA · groups of 5 · 1 on average | 0/50 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1What is the location of Eternal Rust | DEV?
No region is published by Eternal Rust | DEV. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 85.72.131.117:28015 is its address.
A.2What is the reliability of Eternal Rust | DEV, and is it online?
Right now, Eternal Rust | DEV is offline, and the last time it was seen was 20 days 2 hours ago. Of the 168 hours in the last 7 full days, 0 were served, an availability of 0%. It was first observed on 23 September 2026 by Rust Statistics.
A.3What version of Rust is run on Eternal Rust | DEV?
The version of Rust on Eternal Rust | DEV is network protocol 2634 and build 167058, and the operating system is Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4What schedule does Eternal Rust | DEV follow for wipes?
There are not yet enough recorded wipes for Eternal Rust | DEV to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 26 days 16 hours.
A.5What happens on Eternal Rust | DEV when wipe day arrives?
The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 37 hours after it began. Half the peak was sustained until the next wipe in 100% of recent wipes.
Population
A.6What position does Eternal Rust | DEV occupy in the ranking of Rust servers?
The seven-day player-hours ranking puts Eternal Rust | DEV at #15,885, within the top 72% of ranked servers.
A.7How would you characterise the player activity on Eternal Rust | DEV?
The last recorded sighting of Eternal Rust | DEV was 20 days 2 hours ago; it is offline now.
Tags and filters
A.8How should the tags on Eternal Rust | DEV be interpreted?
gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): It offers 100 slots; ts6 (Group limit): 6 is the maximum team size; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167058 (Build): Build 167058 is the one running; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded: these are the tags Eternal Rust | DEV publishes, and the server browser reads them. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.
A.9Where can Eternal Rust | DEV be found among the Rust Statistics lists and filters?
The Rust Statistics lists that Eternal Rust | DEV fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Settings and map
A.10What are the settings and rules that govern Eternal Rust | DEV?
The name of Eternal Rust | DEV states no gather rate. A group holds at most 6 players. survival is the game mode here; the standard mode, in which you gather, build and raid. Players may raid and fight one another. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.
A.11On which map does Eternal Rust | DEV take place?
The game generates the map on Eternal Rust | DEV; that format is procedural.
Connection
A.12What steps are required to join Eternal Rust | DEV?
Press F1 inside Rust to open the console and enter client.connect 85.72.131.117:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts6,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. Survival on standard Rust rules. |
mp100 | Max players. It offers 100 slots. |
ts6 | Group limit. 6 is the maximum team size. |
v2634 | Protocol. Your game must run protocol 2634 to connect. |
cs167058 | Build. Build 167058 is the one running. |
ptrak | Networking. The network layer is RakNet, standard for the game. |
$r? | Region code. The region code is unset. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.