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Local Server1 MAIN

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 18h ago · 86.146.176.163:28015

Abstract

We describe the public Rust server Local Server1 MAIN, reached at 86.146.176.163:28015. It is offline at the last check, against a seven-day mean of 1 and a peak of 11. It ranks #7,117 of all servers, the top 32%. It last wiped 13d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean1peak 1, 48 h peak 1
Rank2#7,117top 32%
Last wipe13d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.250.50.75111:0014:0017:0009:0012:0015:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
010020030040011:0014:0017:0009:0012:0015:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct.

4Rank

The server stands in the top 32% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap9 daysbetween real wipes
On rhythm67%of its recent wipes
Wipe-day peak1players, last three wipes
Crowd held50%else halves by day 8
Thu 15 OctTue 6 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Thu 15 Oct, 20:1213d ago 1 – running 0
Tue 6 Oct, 12:2022d ago 1 halved by day 8 9.3 d 0
Wed 30 Sep, 17:3928d ago 0 – 5.8 d 1
Mon 21 Sep, 17:0737d ago 1 held half 9 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Local Server1 MAIN
Figure 5: The map: Procedural Map, size 1500, seed 9876513. Open on RustMaps.
Table 4: The server's published settings.
Address86.146.176.163:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe15 Oct 2026, 20:44 UTC
Hostname–
First seen17 Sep 2026
MapProcedural Map
Size1500
Seed9876513

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average132/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average187/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average75/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average10/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average22/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of Local Server1 MAIN smooth?

Its average server fps over the last 48 hours was 238, with a minimum of 218. Buildings, deployables and all other world objects counted together reached a maximum of 7,993 entities. Its highest memory usage was 1,411 MB. When fps is low and entity count climbs, players feel lag.

A.2What is the location of Local Server1 MAIN?

A region is not published by Local Server1 MAIN. Rust Statistics does not look up the machine's location; it shows where the server says it is. You will find it at 86.146.176.163:28015.

A.3What is the online status and reliability of Local Server1 MAIN?

Right now, Local Server1 MAIN is offline, and the last time it was seen was 18 hours ago. Based on the uptime it reports, the last restart occurred about 5 hours ago. Of the 168 hours in the last 7 full days, 21 were served, an availability of 12%. It was first observed on 17 September 2026 by Rust Statistics.

A.4What is the Rust version for Local Server1 MAIN?

Rust network protocol 2635 and build 168909 is the version that Local Server1 MAIN runs, on Windows. To join, your game must use the same protocol; Steam handles the update for you.

Wipe timing

A.5What schedule does Local Server1 MAIN follow for wipes?

Prediction of the next wipe is impossible for Local Server1 MAIN, which wipes irregularly. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 13 days 13 hours ago.

A.6What happens on Local Server1 MAIN when wipe day arrives?

Recent wipes saw an average peak of 1 players. The crowd reached its maximum 0 hours after the latest wipe. For 50% of recent wipes, the population did not fall below half the peak before the next wipe. In the other cases, the population fell below half by day 8.

Population

A.7What is the rank of Local Server1 MAIN among Rust servers?

The seven-day player-hours ranking puts Local Server1 MAIN at #7,117, within the top 32% of ranked servers.

A.8At what level does Local Server1 MAIN operate in terms of players?

Local Server1 MAIN is not online now; 18 hours have passed since it was last seen. Averaged over the last seven days: 1 players; the same period peaks at 1. Of the last 48 hours, the peak hour falls at 13:00 UTC, with an average of 1 players.

Tags and filters

A.9What do the tags associated with Local Server1 MAIN signify?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): It offers 10 slots; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): Your game must run protocol 2635 to connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game, which Local Server1 MAIN publishes as its tags. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.10Where can Local Server1 MAIN be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Local Server1 MAIN fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Rules, settings, map

A.11What are the settings and rules that govern Local Server1 MAIN?

Its name carries no gather rate for Local Server1 MAIN. The group cap is 8 players, which is the default in the game. survival is the game mode here; gather, build and raid: the standard game. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. VAC is active: that is Valve's anti-cheat.

A.12What map is in use on Local Server1 MAIN?

Size 1,500 and seed 9876513 define the procedural, game-generated map on Local Server1 MAIN. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page.

Connection

A.13What is the process for joining Local Server1 MAIN?

Press F1 inside Rust to open the console and enter client.connect 86.146.176.163:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. It offers 10 slots.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. Your game must run protocol 2635 to connect.
cs168909Build. This server runs game build 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.