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#RAGS PRODUCTION TEST SERVER

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 10d ago · 86.159.123.208:28015

Abstract

We describe the public Rust server #RAGS PRODUCTION TEST SERVER, reached at 86.159.123.208:28015. It is offline at the last check, against a seven-day mean of 01. It ranks #14,192 of all servers, the top 65%. It last wiped 14d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1001% full
In the queue0no queue
Seven-day mean0peak –
Rank2#14,192top 65%
Last wipe14d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 65% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k9 Oct12 Oct16 Oct19 Oct23 Oct26 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap4 daysbetween real wipes
Wipe-day peak1players, last three wipes
Mon 19 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Mon 19 Oct, 09:2610d ago 1 – running 1
Thu 15 Oct, 09:0814d ago 1 – 4 d 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 5: The map: FoG Of WaR.
Table 4: The server's published settings.
Address86.159.123.208:28015
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe15 Oct 2026, 09:57 UTC
Hostname–
First seen9 Oct 2026
MapFoG Of WaR
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and upcoming Rust wipes [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average173/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average81/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average20/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average24/1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average260/700

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is #RAGS PRODUCTION TEST SERVER based?

A region is not published by #RAGS PRODUCTION TEST SERVER. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 86.159.123.208:28015.

A.2How reliable is #RAGS PRODUCTION TEST SERVER, and is it currently online?

Right now, #RAGS PRODUCTION TEST SERVER is offline, and the last time it was seen was 10 days 1 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. The first record of it by Rust Statistics dates to 9 October 2026.

A.3What is the Rust version for #RAGS PRODUCTION TEST SERVER?

Rust network protocol 2634 and build 167781 is the version that #RAGS PRODUCTION TEST SERVER runs, on Windows. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4What schedule does #RAGS PRODUCTION TEST SERVER follow for wipes?

The record of #RAGS PRODUCTION TEST SERVER's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. 14 days 3 hours have passed since the current world was generated.

A.5What happens on #RAGS PRODUCTION TEST SERVER when wipe day arrives?

The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began.

Player count

A.6How does #RAGS PRODUCTION TEST SERVER compare with other Rust servers in the rankings?

Ranked by player hours across seven days, #RAGS PRODUCTION TEST SERVER holds #14,192, in the top 65% of all ranked servers.

A.7How would you characterise the player activity on #RAGS PRODUCTION TEST SERVER?

At this moment #RAGS PRODUCTION TEST SERVER is offline, having last been seen 10 days 1 hours ago.

Tags and filters

A.8What do the tags associated with #RAGS PRODUCTION TEST SERVER signify?

The game's server browser reads gmrust (Game mode): Survival on standard Rust rules; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2634 (Protocol): The game protocol is 2634; your client must match it to join; cs167781 (Build): This server runs game build 167781; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^z (Modded): Modded listing: plugins or settings modify the game; ^y (Carbon): The plugin framework is Carbon, which #RAGS PRODUCTION TEST SERVER publishes as its tags. Current players, queue and the world's creation time are among the tags as well, displayed at the top of this page.

A.9Where can #RAGS PRODUCTION TEST SERVER be found among the Rust Statistics lists and filters?

The Rust Statistics lists that #RAGS PRODUCTION TEST SERVER fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Settings and map

A.10Under what rules and settings does #RAGS PRODUCTION TEST SERVER operate?

Its name carries no gather rate for #RAGS PRODUCTION TEST SERVER. At 8 players, the group limit equals the game's default. Listed as survival, the game mode is gather, build and raid: the standard game. Players may raid and fight one another. The server browser lists it as Modded, where plugins or settings alter the game. Carbon plugins are running. The server has VAC on, Valve's anti-cheat.

Connection

A.11What steps are required to join #RAGS PRODUCTION TEST SERVER?

Press F1 inside Rust to open the console and enter client.connect 86.159.123.208:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp100Max players. 100 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2634Protocol. The game protocol is 2634; your client must match it to join.
cs167781Build. This server runs game build 167781.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. A region code has not been set.
Mods and access
^zModded. Modded listing: plugins or settings modify the game.
^yCarbon. The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Upcoming Rust wipes. ruststatistics.org/rust-servers-wiping-today-list.