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Survivors 10x - Local Development

Rust Statistics

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Offline · checked 2d ago · 86.172.208.118:28015

Abstract

We describe the public Rust server Survivors 10x - Local Development, reached at 86.172.208.118:28015. It is offline at the last check, against a seven-day mean of 0 and a peak of 31. It ranks #6,991 of all servers, the top 31%. It last wiped 8d ago.

Keywords10x gather modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak 3
Rank2#6,991top 31%
Last wipe8d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 31% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak2players, last three wipes
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 20 Oct, 18:458d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address86.172.208.118:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe20 Oct 2026, 18:45 UTC
Hostname–
First seen19 Oct 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are gather rate 10x servers [2], modded server list with rates [3] and Rust wipe forecast [4].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 350 on average487/550
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 181 on average59/200
Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 180 on average121/150
KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 153 on average105/400
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 77 on average65/150
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 66 on average42/150

Appendix AQuick answers

From the figures on this page.

Server details

A.1What location does Survivors 10x - Local Development have?

No region is published by Survivors 10x - Local Development. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 86.172.208.118:28015.

A.2How reliable is Survivors 10x - Local Development, and is it currently online?

Right now, Survivors 10x - Local Development is offline, and the last time it was seen was 2 days 8 hours ago. Of the 168 hours in the last 7 full days, 45 were served, an availability of 27%. The first record of it by Rust Statistics dates to 19 October 2026.

A.3What version of Rust is run on Survivors 10x - Local Development?

Survivors 10x - Local Development is running Rust network protocol 2635 and build 168909 on the Windows operating system. Joining requires your game to be on the same protocol, and Steam updates it automatically.

Wipe schedule

A.4What schedule does Survivors 10x - Local Development follow for wipes?

The record of Survivors 10x - Local Development's wipes is not yet sufficient to establish its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 8 days 18 hours.

A.5How would you describe wipe day on Survivors 10x - Local Development?

Recent wipes saw an average peak of 2 players. The crowd reached its maximum 27 hours after the latest wipe.

Player count

A.6How does Survivors 10x - Local Development compare with other Rust servers in the rankings?

Ranked by player hours across seven days, Survivors 10x - Local Development holds #6,991, in the top 31% of all ranked servers.

A.7At what level does Survivors 10x - Local Development operate in terms of players?

The last recorded sighting of Survivors 10x - Local Development was 2 days 8 hours ago; it is offline now. Averaged over the last seven days: 0 players; the same period peaks at 3.

Tags and filters

A.8What is the meaning of the tags on Survivors 10x - Local Development?

gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game: these are the tags Survivors 10x - Local Development publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can Survivors 10x - Local Development be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Survivors 10x - Local Development fits are: Rust statistics: 10x servers and Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Settings and map

A.10What are the settings and rules that govern Survivors 10x - Local Development?

The rate for gathering on Survivors 10x - Local Development is 10x, according to its name. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is the standard mode, in which you gather, build and raid. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. VAC, Valve's anti-cheat, is enabled.

A.11What is the map for Survivors 10x - Local Development?

A procedural map, generated by the game, is what Survivors 10x - Local Development runs.

Connection

A.12How do you connect to Survivors 10x - Local Development?

Press F1 inside Rust to open the console and enter client.connect 86.172.208.118:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. The slot count is 10.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. The game build is 168909.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Gather rate 10x servers. ruststatistics.org/top-10x-rust-servers.
  3. [3]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.