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MattOS Experimental Playtest Server

Rust Statistics

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Offline · checked 36d ago · 86.21.55.201:28019

Abstract

We describe the public Rust server MattOS Experimental Playtest Server, reached at 86.21.55.201:28019. It is offline at the last check, against a seven-day mean of 01. It ranks #15,460 of all servers, the top 67%. It last wiped 36d ago.

Keywordsmodded carbon

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1000% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,460top 67%
Last wipe36d agono schedule published
Next wipe3–no rhythm it keeps

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 67% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap0.3 daysbetween real wipes
On rhythm88%of its recent wipes
Wipe-day peak0players, last three wipes
Tue 22 SepTue 22 SepMon 21 Sep
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 22 Sep, 13:2036d ago 0 – running 0
Tue 22 Sep, 06:4136d ago 0 – 0.3 d 0
Mon 21 Sep, 23:5337d ago 0 – 0.3 d 0
Mon 21 Sep, 17:4137d ago 0 – 0.3 d 0
Mon 21 Sep, 10:4737d ago 0 – 0.3 d 0
Mon 21 Sep, 03:4438d ago 0 – 0.3 d 0
Sun 20 Sep, 21:2538d ago 0 – 0.3 d 0
Sun 20 Sep, 14:3938d ago 0 – 0.3 d 0
Sun 20 Sep, 06:3538d ago 0 – 0.3 d 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

No map picture published
Figure 5: The map: Procedural Map.
Table 4: The server's published settings.
Address86.21.55.201:28019
Region–
Max players100
Group limit8, the default
Wipe schedule–
Last wipe22 Sep 2026, 15:33 UTC
Hostname–
First seen17 Sep 2026
MapProcedural Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and Rust wipe forecast [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 153 on average33/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average134/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average49/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average3/1000

Appendix AQuick answers

From the figures on this page.

About the server

A.1What location does MattOS Experimental Playtest Server have?

A region is not published by MattOS Experimental Playtest Server. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 86.21.55.201:28019 is its address.

A.2How reliable is MattOS Experimental Playtest Server, and is it currently online?

At the present moment, MattOS Experimental Playtest Server is offline; it was last seen 36 days 11 hours ago. Its uptime over the last full days (7 days) was 0%, with 0 of 168 hours online. Its first appearance in Rust Statistics's records is 17 September 2026.

A.3What is the Rust version for MattOS Experimental Playtest Server?

MattOS Experimental Playtest Server is running Rust network protocol 2633 and build 164530 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.4On what cycle does MattOS Experimental Playtest Server wipe?

No next wipe can be predicted for MattOS Experimental Playtest Server since its wipes occur at irregular intervals. Wiping is compulsory for every Rust server at the monthly force wipe, the next of which is Thursday 5 November at 19:00 UTC. The current world has been running for 36 days 12 hours.

A.5How would you describe wipe day on MattOS Experimental Playtest Server?

The average busiest point of recent wipes was 0 players. The peak on the latest wipe came 0 hours after it began.

Population

A.6What position does MattOS Experimental Playtest Server occupy in the ranking of Rust servers?

Ranked by player hours across seven days, MattOS Experimental Playtest Server holds #15,460, in the top 67% of all ranked servers.

A.7How would you characterise the player activity on MattOS Experimental Playtest Server?

MattOS Experimental Playtest Server is not online now; 36 days 11 hours have passed since it was last seen.

Tags and filters

A.8How should the tags on MattOS Experimental Playtest Server be interpreted?

gmrust (Game mode): Rust survival, in its standard form; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2633 (Protocol): The game protocol is 2633; your client must match it to join; cs164530 (Build): This server runs game build 164530; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; ^y (Carbon): Plugins run through Carbon: these are the tags MattOS Experimental Playtest Server publishes, and the server browser reads them. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can MattOS Experimental Playtest Server be found among the Rust Statistics lists and filters?

These Rust Statistics lists include MattOS Experimental Playtest Server: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Rules, settings, map

A.10Under what rules and settings does MattOS Experimental Playtest Server operate?

No gather rate appears in the name of MattOS Experimental Playtest Server. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gathering, building and raiding, as the game is usually played. Combat and raiding against other players are allowed. The server browser lists it as Modded, where plugins or settings alter the game. The plugin count is Carbon. VAC, Valve's anti-cheat, is enabled.

A.11On which map does MattOS Experimental Playtest Server take place?

The game generates the map on MattOS Experimental Playtest Server; that format is procedural.

Connection

A.12What steps are required to join MattOS Experimental Playtest Server?

Press F1 inside Rust to open the console and enter client.connect 86.21.55.201:28019. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.

Appendix BServer tags

What each of the server's tags means. Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Rust survival, in its standard form.
mp100Max players. 100 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2633Protocol. The game protocol is 2633; your client must match it to join.
cs164530Build. This server runs game build 164530.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. No region code is set.
Mods and access
^zModded. The game is altered by plugins or settings, so it is listed as Modded.
^yCarbon. Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.