Development Server
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 3d ago · 86.238.105.0:28015
Abstract
We describe the public Rust server Development Server, reached at 86.238.105.0:28015. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #9,975 of all servers, the top 45%. It last wiped 3d ago.
Keywordsmodded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 45% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
| Measure | Value | Note |
|---|---|---|
| Usual gap | 3.6 days | between real wipes |
| On rhythm | 0% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 100% | of its cycles kept half the crowd |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Sun 25 Oct, 21:413d ago | 1 | – | running | 0 |
| Tue 20 Oct, 19:078d ago | 1 | held half | 5.1 d | 1 |
| Sun 18 Oct, 16:4510d ago | 1 | – | 2.1 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 86.238.105.0:28015 |
|---|---|
| Region | – |
| Max players | 50 |
| Group limit | 8, the default |
| Wipe schedule | – |
| Last wipe | 25 Oct 2026, 21:41 UTC |
| Hostname | – |
| First seen | 18 Oct 2026 |
| Map | Procedural Map |
| Size | – |
| Seed | – |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded server list with rates [2] and predicted wipe schedule [3].
| Server | Players |
|---|---|
| ShockRust | Blue | NoLimitno group limit · 156 on average | 0/500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average | 122/100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average | 47/225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average | 42/700 |
| RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average | 7/200 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average | 5/1000 |
Appendix AQuick answers
From the figures on this page.
About the server
A.1In which location is Development Server based?
A region is not published by Development Server. Rust Statistics does not look up the machine's location; it shows where the server says it is. 86.238.105.0:28015 is its address.
A.2What is the reliability of Development Server, and is it online?
At the present moment, Development Server is offline; it was last seen 3 days 1 hours ago. Of the 168 hours in the last 7 full days, 9 were served, an availability of 5%. Its first appearance in Rust Statistics's records is 18 October 2026.
A.3What is the Rust version for Development Server?
Development Server is running Rust network protocol 2635 and build 168909 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.
Wipe schedule
A.4On what cycle does Development Server wipe?
No next wipe can be predicted for Development Server since its wipes occur at irregular intervals. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The current world has been running for 3 days 2 hours.
A.5How would you describe wipe day on Development Server?
Recent wipes saw an average peak of 1 players. The crowd reached its maximum 1 hours after the latest wipe. Half the peak was sustained until the next wipe in 100% of recent wipes.
Population
A.6What is the rank of Development Server among Rust servers?
The seven-day player-hours ranking puts Development Server at #9,975, within the top 45% of ranked servers.
A.7At what level does Development Server operate in terms of players?
Development Server is not online now; 3 days 1 hours have passed since it was last seen. Averaged over the last seven days: 0 players; the same period peaks at 1.
Tags and filters
A.8How should the tags on Development Server be interpreted?
Tags from Development Server, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp50 (Max players): 50 slots are available; ts8 (Group limit): The team cap is 8, which is the game default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): A region code has not been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can Development Server be found among the Rust Statistics lists and filters?
These Rust Statistics lists include Development Server: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Settings and map
A.10What are the settings and rules that govern Development Server?
No gather rate appears in the name of Development Server. The group cap is 8 players, which is the default in the game. The mode is survival, which means gathering, building and raiding, as the game is usually played. Players may raid and fight one another. It appears under Modded in the browser: the game is changed by plugins or settings. Plugins number Oxide on this server. The server has VAC on, Valve's anti-cheat.
A.11On which map does Development Server take place?
On Development Server the terrain is procedural, built by the game itself.
Connection
A.12What steps are required to join Development Server?
Press F1 inside Rust to open the console and enter client.connect 86.238.105.0:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection.
Appendix BServer tags
What each of the server's tags means. Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmrust | Game mode. This is survival as standard Rust plays. |
mp50 | Max players. 50 slots are available. |
ts8 | Group limit. The team cap is 8, which is the game default. |
v2635 | Protocol. The game protocol is 2635; your client must match it to join. |
cs168909 | Build. This server runs game build 168909. |
ptrak | Networking. RakNet is the network layer here, as it is by default in the game. |
$r? | Region code. A region code has not been set. |
| Mods and access | |
^o | Oxide. Plugins are handled by Oxide (uMod). |
^z | Modded. Modded listing: plugins or settings modify the game. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.