TEAM PROJECT
ruststatistics.org · independent, not affiliated with Facepunch Studios
Offline · checked 1h ago · 87.117.33.33:28015
Abstract
We describe the public Rust server TEAM PROJECT, reached at 87.117.33.33:28015 and hosted in EU. It is offline at the last check, against a seven-day mean of 0 and a peak of 11. It ranks #13,838 of all servers, the top 62%, and #2449 in EU. It last wiped 5d ago on a published weekly schedule; the next wipe is expected Friday 30 October, 18:11 UTC, its weekly schedule tag.
Keywordsweekly wipes vanilla modded oxide
1Summary statistics
2Population
Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.
3Performance
We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).
4Rank
The server stands in the top 62% of all ranked servers, the top 84% in EU. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.
5Wipes
5.1Schedule: from its schedule tag
The next wipe is expected Friday 30 October, 18:11 UTC, in 1d 5h. Its weekly schedule tag (low confidence).
| Measure | Value | Note |
|---|---|---|
| Usual gap | 9.1 days | between real wipes |
| On rhythm | 40% | of its recent wipes |
| Wipe-day peak | 1 | players, last three wipes |
| Crowd held | 50% | else halves by day 3 |
| When (UTC) | In | Kind |
|---|---|---|
| Fri 30 Oct, 18:11 | 1d 5h | its own schedule |
| Thu 5 Nov, 19:00 | 7d 6h | force wipefw |
| Fri 6 Nov, 18:11 | 8d 5h | its own schedule |
| Fri 13 Nov, 18:11 | 15d 5h | its own schedule |
| Fri 20 Nov, 18:11 | 22d 5h | its own schedule |
| Fri 27 Nov, 18:11 | 29d 5h | its own schedule |
| Thu 3 Dec, 19:00 | 35d 6h | force wipefw |
| Fri 4 Dec, 18:11 | 36d 5h | its own schedule |
5.2History
| Wiped (UTC) | Peak | Crowd | Lasted | Before |
|---|---|---|---|---|
| Fri 23 Oct, 18:115d ago | 1 | – | running | 0 |
| Wed 14 Oct, 16:4614d ago | 1 | held half | 9.1 d | 1 |
| Sun 4 Oct, 16:5024d ago | 0 | – | 10 d | 1 |
| Tue 22 Sep, 18:3936d ago | 1 | halved by day 3 | 11.9 d | 0 |
| Sun 20 Sep, 08:4339d ago | 0 | – | 2.4 d | 1 |
| Sun 13 Sep, 19:5645d ago | 0 | – | 6.5 d | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.
6Map and settings
| Address | 87.117.33.33:28015 |
|---|---|
| Region | EU |
| Max players | 150 |
| Group limit | 8, the default |
| Wipe schedule | weekly |
| Last wipe | 23 Oct 2026, 18:11 UTC |
| Hostname | – |
| First seen | 13 Sep 2026 |
| Map | Custom Map |
| Size | 1750 |
| Seed | 1337 |
7Similar servers
Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are rust servers in europe [2], modded server list with rates [3], battlefield server sample [4] and next Rust wipe times [5].
| Server | Players |
|---|---|
| ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+EU · groups of 60+ · 2x · weekly · 5 on average | 5/100 |
| RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10EU · groups of 50+ · 5x · weekly · 185 on average | 274/285 |
| CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANSEU · groups of 100+ · 1000x · weekly · 62 on average | 122/145 |
| X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++EU · groups of 8+ · 1e+06x · weekly · 10 on average | 17/200 |
| KRISTALIX RUST - X50 | NOLIMIT | 27.10EU · groups of 30+ · 50x · weekly · 8 on average | 5/150 |
| EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|SkinboEU · groups of 10+ · 20x · weekly · 6 on average | 5/200 |
Appendix AQuick answers
From the figures on this page.
Server details
A.1In which location is TEAM PROJECT based?
In Europe, according to its own listing, TEAM PROJECT appears with the EU tag. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. You will find it at 87.117.33.33:28015.
A.2What is the reliability of TEAM PROJECT, and is it online?
Right now, TEAM PROJECT is offline, and the last time it was seen was 1 hours ago. The server was up 1% of the time over the last 7 full days, 1 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.
A.3What version of Rust is run on TEAM PROJECT?
Rust network protocol 2635 and build 168909 is the version that TEAM PROJECT runs, on Linux. Joining requires your game to be on the same protocol, and Steam updates it automatically.
Wipe timing
A.4On what cycle does TEAM PROJECT wipe?
The prediction follows the tag, as TEAM PROJECT's recorded wipes are too few to confirm its schedule. The server is due to wipe on Friday 30 October at 18:11 UTC. 5 days 18 hours have passed since the current world was generated. According to its tags, the server wipes on a weekly schedule.
A.5What characterises wipe day on TEAM PROJECT?
The average busiest point of recent wipes was 1 players. The peak on the latest wipe came 0 hours after it began. Half the peak was sustained until the next wipe in 50% of recent wipes. In the other cases, the population fell below half by day 3.
Population
A.6How does TEAM PROJECT compare with other Rust servers in the rankings?
The seven-day player-hours ranking gives TEAM PROJECT #13,838, in the top 62% of ranked servers and #2,449 in Europe.
A.7What is the population level of TEAM PROJECT?
The last recorded sighting of TEAM PROJECT was 1 hours ago; it is offline now. Averaged over the last seven days: 0 players; the same period peaks at 1. Averaging 0 players, 08:00 UTC was the busiest hour of the past 48.
Tags and filters
A.8What do the tags associated with TEAM PROJECT signify?
Tags from TEAM PROJECT, read by the game's server browser, are gmvanilla (Game mode): Survival on vanilla rules; mp150 (Max players): 150 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^w (Weekly): Wipes happen every week; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^i (Battlefield): Kits and high rates drive fast PvP here; ^o (Oxide): Oxide (uMod), a plugin framework, runs on this server; ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded; EU (Europe): The server browser lists this server under Europe. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.
A.9Where can TEAM PROJECT be found among the Rust Statistics lists and filters?
European Rust servers, Modded Rust servers and Rust battlefield servers are the Rust Statistics lists that TEAM PROJECT fits. You will find it on the server list filtered by: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Settings and map
A.10Which settings and rules are in force on TEAM PROJECT?
Its name carries no gather rate for TEAM PROJECT. At 8 players, the group limit equals the game's default. Listed as battlefield, the game mode is kits and high rates for rapid PvP. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. The server's own description is vanilla: rates, kits and rules are unchanged from the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.
A.11What is the map for TEAM PROJECT?
Size 1,750 and seed 1337 define the procedural, game-generated map on TEAM PROJECT. Size and seed being equal, the map is the same, so it can be viewed on RustMaps from this page. Under map name, it gives Custom Map.
How to join
A.12How do you connect to TEAM PROJECT?
Enter client.connect 87.117.33.33:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.
Appendix BServer tags
What each of the server's tags means. Published as mp150,ptrak,$r?,v2635,^w,^v,^i,EU,gmvanilla,cs168909,ts8,^o^z.
| Tag | Meaning |
|---|---|
| Game | |
gmvanilla | Game mode. Survival on vanilla rules. |
mp150 | Max players. 150 slots are available. |
ts8 | Group limit. 8 per team, the value the game sets by default. |
v2635 | Protocol. Joining requires the same game version: protocol 2635. |
cs168909 | Build. The game build is 168909. |
ptrak | Networking. Networking runs on RakNet, the game's standard layer. |
$r? | Region code. A region code has not been set. |
| Wipe schedule | |
^w | Weekly. Wipes happen every week. |
| Difficulty | |
^v | Vanilla. Rates, kits and rules are unchanged from the game Facepunch ships. |
| Gameplay | |
^i | Battlefield. Kits and high rates drive fast PvP here. |
| Mods and access | |
^o | Oxide. Oxide (uMod), a plugin framework, runs on this server. |
^z | Modded. The game is altered by plugins or settings, so it is listed as Modded. |
| Region | |
EU | Europe. The server browser lists this server under Europe. |
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
References
- [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
- [2]Rust Statistics. Rust servers in europe. ruststatistics.org/top-eu-rust-servers.
- [3]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
- [4]Rust Statistics. Battlefield server sample. ruststatistics.org/top-rust-battlefield-servers.
- [5]Rust Statistics. Next Rust wipe times. ruststatistics.org/rust-servers-wiping-today-list.