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TEAM PROJECT

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 35d ago · 89.105.199.210:28015

Abstract

We describe the public Rust server TEAM PROJECT, reached at 89.105.199.210:28015 and hosted in EU. It is offline at the last check, against a seven-day mean of 01. It ranks #15,478 of all servers, the top 71%, and #2515 in EU. It last wiped 35d ago on a published weekly schedule; the next wipe is expected Wednesday 4 November, 18:57 UTC, its weekly schedule tag.

Keywordsweekly wipes vanilla modded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/1500% full
In the queue0no queue
Seven-day mean0peak –
Rank2#15,478top 71%; #2515 in EU
Last wipe35d agoweekly schedule
Next wipe36d 21hWed 4 Nov, 18:57 UTC

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

No hourly history yet.
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
This server has not answered a direct query in the last 48 hours.
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory.

4Rank

The server stands in the top 71% of all ranked servers, the top 87% in EU. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k22 Sep24 Sep25 Sep27 Sep28 Sep30 Sep
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: from its schedule tag

The next wipe is expected Wednesday 4 November, 18:57 UTC, in 6d 21h. Its weekly schedule tag (low confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak0players, last three wipes
Table 3: Coming wipes, as expected.
When (UTC)InKind
Wed 4 Nov, 18:576d 21hits own schedule
Thu 5 Nov, 19:007d 21hforce wipefw
Wed 11 Nov, 18:5713d 21hits own schedule
Wed 18 Nov, 18:5720d 21hits own schedule
Wed 25 Nov, 18:5727d 21hits own schedule
Wed 2 Dec, 18:5734d 21hits own schedule
Thu 3 Dec, 19:0035d 21hforce wipefw
Wed 9 Dec, 18:5741d 21hits own schedule
No hourly players around its wipes yet.
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Wed 23 Sep, 18:5735d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Custom map, no picture published
Figure 5: The map: Custom Map.
Table 5: The server's published settings.
Address89.105.199.210:28015
RegionEU
Max players150
Group limit8, the default
Wipe scheduleweekly
Last wipe23 Sep 2026, 18:57 UTC
Hostname–
First seen22 Sep 2026
MapCustom Map
Size–
Seed–

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are eu rust server list [2], modded servers by player count [3], rust battlefield server figures [4] and predicted wipe schedule [5].

Table 6: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ADRENALIN Rust RU 2X [ лутай СКИНЫ ] Loot+EU · groups of 60+ · 2x · weekly · 4 on average2/100
RUSTBURG.GG #1〔X5/X10|NO LIMIT|LOOT+|FPS+|KITS|TP〕27.10EU · groups of 50+ · 5x · weekly · 182 on average138/165
CoolingLine #1 - x1000 | NOLIMIT | FAST | LOOT+ | FPS |CLANSEU · groups of 100+ · 1000x · weekly · 60 on average77/105
X1000000|ONLYPVP|X1000000000000000000|FUN|FPS++EU · groups of 8+ · 1e+06x · weekly · 10 on average5/200
KRISTALIX RUST - X50 | NOLIMIT | 27.10EU · groups of 30+ · 50x · weekly · 8 on average8/150
EU|AndysolAM 20x No BPs|PVP|Shop|Loot+|Kits|Raid+|MyMini|SkinboEU · groups of 10+ · 20x · weekly · 6 on average15/200

Appendix AQuick answers

From the figures on this page.

About the server

A.1In which location is TEAM PROJECT based?

In Europe, according to its own listing, TEAM PROJECT appears with the EU tag. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 89.105.199.210:28015 is its address.

A.2How reliable is TEAM PROJECT, and is it currently online?

At the present moment, TEAM PROJECT is offline; it was last seen 35 days 2 hours ago. The server was up 0% of the time over the last 7 full days, 0 of 168 hours. The first record of it by Rust Statistics dates to 22 September 2026.

A.3What version of Rust is run on TEAM PROJECT?

Rust network protocol 2633 and build 165217 is the version that TEAM PROJECT runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.4On what cycle does TEAM PROJECT wipe?

The record of TEAM PROJECT's wipes is too sparse to confirm the schedule, so the prediction is based on its tag. The server is due to wipe on Wednesday 4 November at 18:57 UTC. The world currently in use was created 35 days 2 hours ago. According to its tags, the server wipes on a weekly schedule.

A.5What happens on TEAM PROJECT when wipe day arrives?

Across its recent wipes, the average peak population was 0 players. The crowd reached its maximum 1 hours after the latest wipe.

Population

A.6What position does TEAM PROJECT occupy in the ranking of Rust servers?

The seven-day player-hours ranking gives TEAM PROJECT #15,478, in the top 71% of ranked servers and #2,515 in Europe.

A.7What is the population level of TEAM PROJECT?

At this moment TEAM PROJECT is offline, having last been seen 35 days 2 hours ago.

Tags, lists

A.8How should the tags on TEAM PROJECT be interpreted?

gmvanilla (Game mode): The mode is vanilla survival; mp150 (Max players): The slot count is 150; ts8 (Group limit): Teams are limited to 8, as the game defaults; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as it is by default in the game; $r? (Region code): The region code is unset; ^w (Weekly): The server wipes weekly; ^v (Vanilla): Rates, kits and rules are unchanged from the game Facepunch ships; ^i (Battlefield): This is battlefield play: quick PvP with kits and elevated rates; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; EU (Europe): In the server browser it is filed under Europe: these are the tags TEAM PROJECT publishes, and the server browser reads them. Also in the tags: players now, the queue, and when the world was made; these appear at the top of this page.

A.9Where can TEAM PROJECT be found among the Rust Statistics lists and filters?

These Rust Statistics lists include TEAM PROJECT: European Rust servers, Modded Rust servers and Rust battlefield servers. You will find it on the server list filtered by: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Rules, settings, map

A.10Under what rules and settings does TEAM PROJECT operate?

The name of TEAM PROJECT states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is battlefield, which means high rates and kits for fast PvP. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. The server's own description is vanilla: rates, kits and rules are unchanged from the game Facepunch ships. VAC, Valve's anti-cheat, is enabled.

How to join

A.11What steps are required to join TEAM PROJECT?

Enter client.connect 89.105.199.210:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z.

Table 7: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp150Max players. The slot count is 150.
ts8Group limit. Teams are limited to 8, as the game defaults.
v2633Protocol. Your game must run protocol 2633 to connect.
cs165217Build. The game build is 165217.
ptrakNetworking. RakNet is the network layer here, as it is by default in the game.
$r?Region code. The region code is unset.
Wipe schedule
^wWeekly. The server wipes weekly.
Difficulty
^vVanilla. Rates, kits and rules are unchanged from the game Facepunch ships.
Gameplay
^iBattlefield. This is battlefield play: quick PvP with kits and elevated rates.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.
Region
EUEurope. In the server browser it is filed under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Eu rust server list. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Rust battlefield server figures. ruststatistics.org/top-rust-battlefield-servers.
  5. [5]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.