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Gamed!de SNF

Rust Statistics

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Online · checked 11m ago · 89.163.193.54:28015

Abstract

We describe the public Rust server Gamed!de SNF, reached at 89.163.193.54:28015. At the last check it held 0 of 10 places, against a seven-day mean of 0 and a peak of 41. It ranks #4,567 of all servers, the top 21%. It last wiped 25d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now0/100% full
In the queue0no queue
Seven-day mean0peak 4, 48 h peak 2
Rank2#4,567top 21%
Last wipe25d agono schedule published
Next wipe3–too few wipes seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
00.511.5219:0004:0013:0023:0008:0017:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
01020304019:0004:0013:0023:0008:0017:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 21% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Wipe-day peak3players, last three wipes
01234+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 3, 34 hours in.

5.2History

Table 3: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Fri 2 Oct, 03:1725d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Gamed!de SNF
Figure 5: The map: Procedural Map, size 4500, seed 6738. Open on RustMaps.
Table 4: The server's published settings.
Address89.163.193.54:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe2 Oct 2026, 03:17 UTC
Hostname–
First seen13 Sep 2026
MapProcedural Map
Size4500
Seed6738

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are browse modded Rust servers [2] and servers wiping soon [3].

Table 5: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 162 on average220/500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average120/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average188/225
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average34/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average193/700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average64/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does Gamed!de SNF run?

Its average server fps over the last 48 hours was 28, with a minimum of 2. Buildings, deployables and all other world objects counted together reached a maximum of 118,407 entities. Its highest memory usage was 4,099 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does Gamed!de SNF have?

A region is not published by Gamed!de SNF. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. You will find it at 89.163.193.54:28015.

A.3What is the online status and reliability of Gamed!de SNF?

Gamed!de SNF is currently online. The uptime it reports indicates a restart about 13 hours ago. Its uptime over the last full days (7 days) was 100%, with 168 of 168 hours online. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on Gamed!de SNF?

Rust network protocol 2635 and build 168909 is the version that Gamed!de SNF runs, on Linux. Steam updates your game for you, but you must be on the same protocol to join.

Wipe schedule

A.5When are wipes carried out on Gamed!de SNF?

There are not yet enough recorded wipes for Gamed!de SNF to reveal its rhythm. The monthly force wipe takes place on Thursday 5 November at 19:00 UTC and clears all Rust servers. The world currently in use was created 25 days 15 hours ago.

A.6How would you describe wipe day on Gamed!de SNF?

Across its recent wipes, the average peak population was 3 players. The crowd reached its maximum 34 hours after the latest wipe.

Player count

A.7What is the rank of Gamed!de SNF among Rust servers?

Ranked by player hours across seven days, Gamed!de SNF holds #4,567, in the top 21% of all ranked servers.

A.8How would you characterise the player activity on Gamed!de SNF?

At this moment 0 players are on Gamed!de SNF, which has 10 slots in total. Over the last week the count averages 0 players and reaches 4 at its height. Of the last 48 hours, the peak hour falls at 17:00 UTC, with an average of 1 players.

Tags and filters

A.9What is the meaning of the tags on Gamed!de SNF?

Tags from Gamed!de SNF, read by the game's server browser, are gmrust (Game mode): Survival on standard Rust rules; mp10 (Max players): It offers 10 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): The game protocol is 2635; your client must match it to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.10Where can Gamed!de SNF be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Gamed!de SNF fits are: Modded Rust servers. It appears under the following filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Rules, settings, map

A.11What are the settings and rules that govern Gamed!de SNF?

The name of Gamed!de SNF states no gather rate. No cap is given beyond the game's default of 8 players per group. survival is the game mode here; gather, build and raid: the standard game. Combat and raiding against other players are allowed. Plugins or settings change the game; the browser files it under Modded. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.

A.12What map is in use on Gamed!de SNF?

Size 4,500 and seed 6738 define the procedural, game-generated map on Gamed!de SNF. Because size and seed determine the map, RustMaps can show it, linked from this page.

How to join

A.13What steps are required to join Gamed!de SNF?

Enter client.connect 89.163.193.54:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 6: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. Survival on standard Rust rules.
mp10Max players. It offers 10 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. The game protocol is 2635; your client must match it to join.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. No region code is set.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Browse modded Rust servers. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Servers wiping soon. ruststatistics.org/rust-servers-wiping-today-list.