Rust StatisticsWorking papers on every public Rust server · 63,966 players now

[Rust.kz] Test

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Online · checked 13m ago · 89.218.13.150:28015

Abstract

We describe the public Rust server [Rust.kz] Test, reached at 89.218.13.150:28015 and hosted in EU. At the last check it held 2 of 10 places, against a seven-day mean of 0 and a peak of 31. It ranks #7,606 of all servers, the top 34%, and #2055 in EU. It last wiped 1d ago on a published weekly schedule; the next wipe is expected Tuesday 3 November, 08:21 UTC, its weekly schedule tag.

Keywordsweekly wipes vanilla modded oxide

Access. Launch Rust and join Website ‹ all servers

1Summary statistics

Plate 1: The server's own banner, as it publishes it. Table 1 gives its figures at the last check.
Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now2/1020% full
In the queue0no queue
Seven-day mean0peak 3, 48 h peak 3
Rank2#7,606top 34%; #2055 in EU
Last wipe1d agoweekly schedule
Next wipe35d 20hTue 3 Nov, 08:21 UTC

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeakWipe
0123408:0013:0018:0000:0005:0010:00Wiped Tue 27 Oct, 08:21 UTCWIPE
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
Server fpsWipe
025507510008:0013:0018:0000:0005:0010:00Wiped Tue 27 Oct, 08:21 UTCWIPE
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep.

4Rank

The server stands in the top 34% of all ranked servers, the top 70% in EU. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule: from its schedule tag

The next wipe is expected Tuesday 3 November, 08:21 UTC, in 5d 20h. Its weekly schedule tag (low confidence).

Table 2: The server's wipe rhythm, from the wipes recorded.
MeasureValueNote
Usual gap4.2 daysbetween real wipes
On rhythm25%of its recent wipes
Wipe-day peak2players, last three wipes
Crowd held33%else halves by day 2.5
Table 3: Coming wipes, as expected.
When (UTC)InKind
Tue 3 Nov, 08:215d 20hits own schedule
Thu 5 Nov, 19:008d 7hforce wipefw
Tue 10 Nov, 08:2112d 20hits own schedule
Tue 17 Nov, 08:2119d 20hits own schedule
Tue 24 Nov, 08:2126d 20hits own schedule
Tue 1 Dec, 08:2133d 20hits own schedule
Thu 3 Dec, 19:0036d 7hforce wipefw
Tue 8 Dec, 08:2140d 20hits own schedule
Fri 23 OctThu 22 OctThu 15 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Figure 4: The first 48 hours of its last wipes: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

5.2History

Table 4: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
Tue 27 Oct, 08:211d ago – – running 0
Fri 23 Oct, 15:434d ago 0 – 3.7 d 0
Thu 22 Oct, 10:086d ago 3 – 1.2 d 0
Thu 15 Oct, 08:3213d ago 4 halved by day 3 7.1 d 0
Sat 10 Oct, 13:5917d ago 1 held half 4.8 d 0
Fri 2 Oct, 16:1925d ago 1 halved by day 2 7.9 d 0
Thu 1 Oct, 17:51fw26d ago 5 – 0.9 d 4
Wed 30 Sep, 06:0728d ago 5 – 1.5 d 0
Thu 24 Sep, 06:1134d ago 2 halved by day 3 6 d 0
Fri 18 Sep, 14:1639d ago 2 halved by day 1 5.7 d 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of [Rust.kz] Test
Figure 5: The map: Custom Map, size 3650, seed 1337.
Table 5: The server's published settings.
Address89.218.13.150:28015
RegionEU
Max players10
Group limit8, the default
Wipe scheduleweekly
Last wipe27 Oct 2026, 08:21 UTC
Hostnametest.rust.kz
First seen13 Sep 2026
MapCustom Map
Size3650
Seed1337

7Operator

2 servers publish a rust.kz hostname.

Table 6: Other servers of the same operator, rust.kz.
ServerStatusPlayers
[Rust.kz] Classiconline1/500

8Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are eu rust server list [2], modded server list with rates [3] and Rust wipe forecast [4].

Table 7: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average126/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average177/225
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average15/200
[EU] Willjum's Solo Only | Thursday WipesEU · groups of 8+ · weekly · 25 on average8/175
TRAVELER SOLO [MAX 1] Wipe 26.10EU · no group limit · weekly · 23 on average38/100
RustAria #2 [х2 | NoLimit | Мoскoвcкий]EU · groups of 16+ · weekly · 13 on average7/100

Appendix AQuick answers

From the figures on this page.

Server details

A.1How well does [Rust.kz] Test run?

Over the past 48 hours, it ran at an average of 95 server fps, with a low of 86. The highest number of entities it carried was 81,077, comprising buildings, deployables and all other objects. The peak memory usage was 2,692 MB. When fps is low and entity count climbs, players feel lag.

A.2What location does [Rust.kz] Test have?

The EU tag places [Rust.kz] Test in Europe, as it lists itself. Where a server says it is: that is what Rust Statistics shows, without looking up where the machine stands. 89.218.13.150:28015 is its address.

A.3What is the reliability of [Rust.kz] Test, and is it online?

[Rust.kz] Test is currently online. It last restarted around 25 hours ago, according to its reported uptime. The server was up 13% of the time over the last 7 full days, 22 of 168 hours. It was first observed on 13 September 2026 by Rust Statistics.

A.4What version of Rust is run on [Rust.kz] Test?

[Rust.kz] Test is running Rust network protocol 2635 and build 168909 on the Linux operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5What schedule does [Rust.kz] Test follow for wipes?

Because too few wipes of [Rust.kz] Test are recorded to confirm the schedule, the tag governs the prediction. The server is due to wipe on Tuesday 3 November at 08:21 UTC. The world currently in use was created 27 hours ago. A weekly wipe schedule is published in the server's tags.

A.6How would you describe wipe day on [Rust.kz] Test?

Recent wipes saw an average peak of 2 players. The peak on the latest wipe came 0 hours after it began. Half the peak was sustained until the next wipe in 33% of recent wipes. In the other cases, the population fell below half by day 2.5.

Population

A.7How does [Rust.kz] Test compare with other Rust servers in the rankings?

The seven-day player-hours ranking gives [Rust.kz] Test #7,606, in the top 34% of ranked servers and #2,055 in Europe.

A.8What is the population level of [Rust.kz] Test?

At this moment 2 players are on [Rust.kz] Test, which has 10 slots in total. Averaged over the last seven days: 0 players; the same period peaks at 3. Averaging 3 players, 18:00 UTC was the busiest hour of the past 48.

Tags, lists

A.9Who operates [Rust.kz] Test?

The same operator most likely runs [Rust.kz] Test and 1 other server we track, since both publish a rust.kz hostname.

A.10What is the meaning of the tags on [Rust.kz] Test?

The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region code is unset; ^w (Weekly): Wipes happen every week; ^v (Vanilla): Nothing is changed from Facepunch's release: rates, kits and rules are as shipped; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Modded listing: plugins or settings modify the game; EU (Europe): Europe is the region it appears under in the server browser, which [Rust.kz] Test publishes as its tags. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.11Where can [Rust.kz] Test be found among the Rust Statistics lists and filters?

European Rust servers and Modded Rust servers are the Rust Statistics lists that [Rust.kz] Test fits. These filters on the server list return it: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

Settings and map

A.12What are the settings and rules that govern [Rust.kz] Test?

The name of [Rust.kz] Test states no gather rate. No cap is given beyond the game's default of 8 players per group. The mode is survival, which means gathering, building and raiding, as the game is usually played. Fighting and raiding between players are both permitted. Plugins or settings change the game; the browser files it under Modded. Plugins number Oxide on this server. It describes itself as vanilla, which is to say nothing is changed from Facepunch's release: rates, kits and rules are as shipped. The server has VAC on, Valve's anti-cheat.

A.13What map is in use on [Rust.kz] Test?

Generated by the game from seed 1337, the procedural map on [Rust.kz] Test measures 3,650. Equal size and seed yield an identical map, which this page offers to view on RustMaps. Under map name, it gives Custom Map.

How to join

A.14What is the process for joining [Rust.kz] Test?

Press F1 inside Rust to open the console and enter client.connect 89.218.13.150:28015. Alternatively, the Launch Rust and join control on this page launches the game via Steam and completes the connection. The website for this server is https://discord.com/invite/STJwd78hZz.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z.

Table 8: The server's tags and their meanings.
TagMeaning
Game
gmvanillaGame mode. The mode is vanilla survival.
mp10Max players. 10 slots are available.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. This server runs game build 168909.
ptrakNetworking. The network layer is RakNet, standard for the game.
$r?Region code. The region code is unset.
Wipe schedule
^wWeekly. Wipes happen every week.
Difficulty
^vVanilla. Nothing is changed from Facepunch's release: rates, kits and rules are as shipped.
Mods and access
^oOxide. Plugins are handled by Oxide (uMod).
^zModded. Modded listing: plugins or settings modify the game.
Region
EUEurope. Europe is the region it appears under in the server browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Eu rust server list. ruststatistics.org/top-eu-rust-servers.
  3. [3]Rust Statistics. Modded server list with rates. ruststatistics.org/top-modded-rust-servers.
  4. [4]Rust Statistics. Rust wipe forecast. ruststatistics.org/rust-servers-wiping-today-list.