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Kackspacken Server

Rust Statistics

ruststatistics.org · independent, not affiliated with Facepunch Studios

Offline · checked 3h ago · 89.247.6.242:28015

Abstract

We describe the public Rust server Kackspacken Server, reached at 89.247.6.242:28015. It is offline at the last check, against a seven-day mean of 2 and a peak of 31. It ranks #4,540 of all servers, the top 20%. It last wiped 4d ago.

Keywordsmodded oxide

Access. Launch Rust and join ‹ all servers

1Summary statistics

Table 1: The server at the last check, its week and its standing.
MeasureValueNote
Players now1/1010% full
In the queue0no queue
Seven-day mean2peak 3, 48 h peak 3
Rank2#4,540top 20%
Last wipe4d agono schedule published
Next wipe3–no wipe seen yet

2Population

Figure 1 follows the players on the server at three scales: every five minutes over two hours, the hourly mean and peak over 48 hours, and the daily mean and peak over 90 days. Dashed uprights mark its wipes.

AveragePeak
0123417:0019:0005:0006:0019:0005:00
Figure 1: Players on the server, UTC: (a) every five minutes, from the Steam server list; (b) hourly mean and peak; (c) daily mean and peak.

3Performance

We query the server directly for its frame rate, entity count and memory4. Low frames per second and a climbing entity count are what players feel as lag (Figure 2).

measure
range
02040608017:0019:0005:0006:0019:0005:00
Figure 2: Server performance. 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct.

4Rank

The server stands in the top 20% of all ranked servers. Rank is on player hours over the last seven days, and 1 is best; Figure 3 draws it day by day.

RankRank in region
12k4k6k8k25 Oct26 Oct27 Oct28 Oct29 Oct
Figure 3: Daily rank, overall and in its region; the axis is inverted, so up is better.

5Wipes

5.1Schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.2History

Table 2: Every wipe recorded, newest first.
Wiped (UTC)PeakCrowdLastedBefore
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. Before: players just before it wiped. A new world less than six hours after a wipe is a restart, not a wipe of its own.

6Map and settings

Map of Kackspacken Server
Figure 4: The map: Procedural Map, size 4250, seed 1. Open on RustMaps.
Table 3: The server's published settings.
Address89.247.6.242:28015
Region–
Max players10
Group limit8, the default
Wipe schedule–
Last wipe24 Oct 2026, 19:35 UTC
Hostname–
First seen25 Oct 2026
MapProcedural Map
Size4250
Seed1

7Similar servers

Servers of the same kind of game, then region, group limit, rate and wipes. The lists this server belongs to are modded servers by player count [2] and predicted wipe schedule [3].

Table 4: Similar servers: the same kind of game, then region, group limit, rate and wipes.
ServerPlayers
ShockRust | Blue | NoLimitno group limit · 149 on average121/500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average186/225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average58/700
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average6/200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average23/1000

Appendix AQuick answers

From the figures on this page.

Server details

A.1Is the performance of Kackspacken Server smooth?

Over the past 48 hours, it ran at an average of 59 server fps, with a low of 56. Its entity count reached a maximum of 105,071, including buildings, deployables and all other world objects. Memory use peaked at 2,795 MB. Players experience lag when fps is low and the entity count is rising.

A.2What location does Kackspacken Server have?

No region is published by Kackspacken Server. The location displayed by Rust Statistics is the server's own claim, not a lookup of where the machine stands. 89.247.6.242:28015 is its address.

A.3What is the online status and reliability of Kackspacken Server?

Kackspacken Server is currently offline, with the last sighting 3 hours ago. Based on the uptime it reports, the last restart occurred about 3 hours ago. The server was up 25% of the time over the last 3 full days, 18 of 72 hours. The first record of it by Rust Statistics dates to 25 October 2026.

A.4What version of Rust is run on Kackspacken Server?

Kackspacken Server is running Rust network protocol 2635 and build 168909 on the Windows operating system. Steam updates your game for you, but you must be on the same protocol to join.

Wipe timing

A.5When are wipes carried out on Kackspacken Server?

Too few wipes by Kackspacken Server have been recorded to determine the pattern. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when every Rust server is wiped. The world currently in use was created 4 days 14 hours ago.

Population

A.6What is the rank of Kackspacken Server among Rust servers?

The seven-day player-hours ranking puts Kackspacken Server at #4,540, within the top 20% of ranked servers.

A.7What is the population level of Kackspacken Server?

At this moment Kackspacken Server is offline, having last been seen 3 hours ago. Averaged over the last seven days: 2 players; the same period peaks at 3. Of the last 48 hours, the peak hour falls at 18:00 UTC, with an average of 3 players.

Tags and filters

A.8What is the meaning of the tags on Kackspacken Server?

Tags from Kackspacken Server, read by the game's server browser, are gmrust (Game mode): This is survival as standard Rust plays; mp10 (Max players): It offers 10 slots; ts8 (Group limit): 8 per team, the value the game sets by default; v2635 (Protocol): Joining requires the same game version: protocol 2635; cs168909 (Build): Build 168909 is the one running; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is altered by plugins or settings, so it is listed as Modded. The tags also carry current players, queue length and world creation time, shown at the top of this page.

A.9Where can Kackspacken Server be found among the Rust Statistics lists and filters?

The Rust Statistics lists that Kackspacken Server fits are: Modded Rust servers. You will find it on the server list filtered by: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Rules, settings, map

A.10Which settings and rules are in force on Kackspacken Server?

Its name carries no gather rate for Kackspacken Server. The group cap is 8 players, which is the default in the game. Listed as survival, the game mode is gather, build and raid: the standard game. Fighting and raiding between players are both permitted. It appears under Modded in the browser: the game is changed by plugins or settings. Oxide plugins are running. The server has VAC on, Valve's anti-cheat.

A.11What map is in use on Kackspacken Server?

Generated by the game from seed 1, the procedural map on Kackspacken Server measures 4,250. Equal size and seed yield an identical map, which this page offers to view on RustMaps.

How to join

A.12What steps are required to join Kackspacken Server?

Enter client.connect 89.247.6.242:28015 in the Rust console, reached by pressing F1 after starting the game. Or press Launch Rust and join here, which opens Rust through Steam and connects you.

Appendix BServer tags

What each of the server's tags means. Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z.

Table 5: The server's tags and their meanings.
TagMeaning
Game
gmrustGame mode. This is survival as standard Rust plays.
mp10Max players. It offers 10 slots.
ts8Group limit. 8 per team, the value the game sets by default.
v2635Protocol. Joining requires the same game version: protocol 2635.
cs168909Build. Build 168909 is the one running.
ptrakNetworking. Networking runs on RakNet, the game's standard layer.
$r?Region code. A region code has not been set.
Mods and access
^oOxide. The plugin framework in use is Oxide (uMod).
^zModded. The game is altered by plugins or settings, so it is listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

References

  1. [1]Rust Statistics. The Rust server list. ruststatistics.org/rust-server-directory.
  2. [2]Rust Statistics. Modded servers by player count. ruststatistics.org/top-modded-rust-servers.
  3. [3]Rust Statistics. Predicted wipe schedule. ruststatistics.org/rust-servers-wiping-today-list.